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Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…
Low-light image enhancement (LLIE) is an ill-posed inverse problem due to the lack of knowledge of the desired image which is obtained under ideal illumination conditions. Low-light conditions give rise to two main issues: a suppressed…
Image aesthetics assessment (IAA) aims to estimate the aesthetics of images. Depending on the content of an image, diverse criteria need to be selected to assess its aesthetics. Existing works utilize pre-trained vision backbones based on…
Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination -- are based on inverse…
Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To…
Based on recent advanced diffusion models, Text-to-image (T2I) generation models have demonstrated their capabilities to generate diverse and high-quality images. However, leveraging their potential for real-world content creation,…
Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…
Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining…
Inverse lithography (ILT) is critical for modern semiconductor manufacturing but suffers from highly non-convex objectives that often trap optimization in poor local minima. Generative AI has been explored to warm-start ILT, yet most…
We present an image generation methodology based on ray tracing that can be used to render realistic images of Particle Image Velocimetry (PIV) and Background Oriented Schlieren (BOS) experiments in the presence of density/refractive index…
In this work, non-destructive virtual diagnostics are applied to retrieve the electron beam time of arrival and energy in a relativistic ultrafast electron diffraction (UED) beamline using independently-measured machine parameters. This…
We tackle the problem of generating novel-view images from collections of 2D images showing refractive and reflective objects. Current solutions assume opaque or transparent light transport along straight paths following the…
The misuse of generative AI in online disinformation campaigns highlights the urgent need for transparent and explainable detection systems. In this work, we investigate how detectors for AI-generated images can be more effective in…
Event cameras offer significant advantages for low-light video enhancement, primarily due to their high dynamic range. Current research, however, is severely limited by the absence of large-scale, real-world, and spatio-temporally aligned…
Controlling the longitudinal phase space of high-brightness relativistic electron beams is crucial for advancing a broad spectrum of charged-particle-based instrumentation and scientific frontiers. A generalized method for achieving this…
We present fast, realistic image generation on high-resolution, multimodal datasets using hierarchical variational autoencoders (VAEs) trained on a deterministic autoencoder's latent space. In this two-stage setup, the autoencoder…
Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing…
Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it…
Multimodal pre-training has propelled great advancement in vision-and-language research. These large-scale pre-trained models, although successful, fatefully suffer from slow inference speed due to enormous computation cost mainly from…