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Related papers: Estimating Egocentric 3D Human Pose in the Wild wi…

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In recent years, we have seen the performance of video-based person Re-Identification (ReID) methods have improved considerably. However, most of the work in this area has dealt with videos acquired by fixed cameras with wider field of…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Emrah Basaran , Yonatan Tariku Tesfaye , Mubarak Shah

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Wiktor Mucha , Martin Kampel

Recent advancements in computer vision have seen a rise in the prominence of applications using neural networks to understand human poses. However, while accuracy has been steadily increasing on State-of-the-Art datasets, these datasets…

Computer Vision and Pattern Recognition · Computer Science 2022-06-10 Ghazal Alinezhad Noghre , Armin Danesh Pazho , Justin Sanchez , Nathan Hewitt , Christopher Neff , Hamed Tabkhi

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

Recovering 3D human mesh in the wild is greatly challenging as in-the-wild (ITW) datasets provide only 2D pose ground truths (GTs). Recently, 3D pseudo-GTs have been widely used to train 3D human mesh estimation networks as the 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Gyeongsik Moon , Hongsuk Choi , Sanghyuk Chun , Jiyoung Lee , Sangdoo Yun

Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Suvam Patra , Himanshu Aggarwal , Himani Arora , Chetan Arora , Subhashis Banerjee

Accurate depth estimation is crucial for 3D scene comprehension in robotics and autonomous vehicles. Fisheye cameras, known for their wide field of view, have inherent geometric benefits. However, their use in depth estimation is restricted…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Guoyang Zhao , Yuxuan Liu , Weiqing Qi , Fulong Ma , Ming Liu , Jun Ma

We present EgoExo-Fitness, a new full-body action understanding dataset, featuring fitness sequence videos recorded from synchronized egocentric and fixed exocentric (third-person) cameras. Compared with existing full-body action…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Yuan-Ming Li , Wei-Jin Huang , An-Lan Wang , Ling-An Zeng , Jing-Ke Meng , Wei-Shi Zheng

Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Mohamed Elgharib , Mallikarjun BR , Ayush Tewari , Hyeongwoo Kim , Wentao Liu , Hans-Peter Seidel , Christian Theobalt

This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Akash Sengupta , Ignas Budvytis , Roberto Cipolla

Head pose estimation is a challenging task that aims to solve problems related to predicting three dimensions vector, that serves for many applications in human-robot interaction or customer behavior. Previous researches have proposed some…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Linh Nguyen Viet , Tuan Nguyen Dinh , Hoang Nguyen Viet , Duc Tran Minh , Long Tran Quoc

People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Heeseung Yun , Joonil Na , Jaeyeon Kim , Calvin Murdock , Gunhee Kim

Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Peishan Cong , Yiteng Xu , Yiming Ren , Juze Zhang , Lan Xu , Jingya Wang , Jingyi Yu , Yuexin Ma

Collecting and labeling large real-world wild animal datasets is impractical, costly, error-prone, and labor-intensive. For animal monitoring tasks, as detection, tracking, and pose estimation, out-of-distribution viewpoints (e.g. aerial)…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Elia Bonetto , Aamir Ahmad

In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yao Lu , Walterio W. Mayol-Cuevas

Single-view 3D human reconstruction has achieved remarkable progress through the adoption of multi-view diffusion models, yet the recovered 3D humans often exhibit unnatural poses. This phenomenon becomes pronounced when reconstructing 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Seunguk Do , Minwoo Huh , Joonghyuk Shin , Jaesik Park

Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Simon Jenni , Paolo Favaro

Learning-based methods have dominated the 3D human pose estimation (HPE) tasks with significantly better performance in most benchmarks than traditional optimization-based methods. Nonetheless, 3D HPE in the wild is still the biggest…

Computer Vision and Pattern Recognition · Computer Science 2023-10-26 Zhongyu Jiang , Zhuoran Zhou , Lei Li , Wenhao Chai , Cheng-Yen Yang , Jenq-Neng Hwang

Recently, several deep learning models have been proposed for 3D human pose estimation. Nevertheless, most of these approaches only focus on the single-person case or estimate 3D pose of a few people at high resolution. Furthermore, many…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Abdallah Benzine , Florian Chabot , Bertrand Luvison , Quoc Cong Pham , Cahterine Achrd

Accurate 3D gaze estimation in unconstrained real-world environments remains a significant challenge due to variations in appearance, head pose, occlusion, and the limited availability of in-the-wild 3D gaze datasets. To address these…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Pierre Vuillecard , Jean-Marc Odobez