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We present a novel algorithm explicitly tailored to estimate motion from time series of 3D images of concrete. Such volumetric images are usually acquired by Computed Tomography and can contain for example in situ tests, or more complex…
A novel Gibbs Markov random field for spatial data on Cartesian grids based on the modified planar rotator (MPR) model of statistical physics has been recently introduced for efficient and automatic interpolation of big data sets, such as…
This work details a highly efficient implementation of the 3D scale-invariant feature transform (SIFT) algorithm, for the purpose of machine learning from large sets of volumetric medical image data. The primary operations of the 3D SIFT…
We demonstrate a GPU-accelerated nested sampling framework for efficient high-dimensional Bayesian inference in cosmology. Using JAX-based neural emulators and likelihoods for cosmic microwave background and cosmic shear analyses, our…
This paper presents a GPU-accelerated simulation package, TRED, for next-generation neutrino detectors with pixelated charge readout, leveraging community-driven software ecosystems to ensure sustainability and extensibility. We introduce…
The proliferation of probabilistic AI has prompted proposals for specialized stochastic computers. Despite promising efficiency gains, these proposals have failed to gain traction because they rely on fundamentally limited modeling…
Tomographic image sizes keep increasing over time and while the GPUs that compute the tomographic reconstruction are also increasing in memory size, they are not doing so fast enough to reconstruct the largest datasets. This problem is…
This work provides a proof of concept for the computation of pure gluonic amplitudes in quantum chromodynamics (QCD) on graphics processing units (GPUs). The implementation relies on the Berends-Giele recursion algorithm and, for the first…
We introduce a novel, computationally inexpensive approach for imaging with an active array of sensors, which probe an unknown medium with a pulse and measure the resulting waves. The imaging function uses a data driven estimate of the…
3D Gaussian Splatting (3DGS) has recently emerged as a foundational technique for real-time neural rendering, 3D scene generation, volumetric video (4D) capture. However, its rendering and training impose massive computation, making…
This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…
We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…
Scientific optical 3D modeling requires the possibility to implement highly flexible and customizable mathematical models as well as high computing power. However, established ray tracing software for optical design and modeling purposes…
This study explores the use of automatic BLAS offloading and INT8-based emulation for accelerating traditional HPC workloads on modern GPU architectures. Through the use of low-bitwidth integer units and cache-coherent Unified Memory…
Diffusion models have shown remarkable flexibility for solving inverse problems without task-specific retraining. However, existing approaches such as Manifold Preserving Guided Diffusion (MPGD) apply only a single gradient update per…
In recent research, Learned Image Compression has gained prominence for its capacity to outperform traditional handcrafted pipelines, especially at low bit-rates. While existing methods incorporate convolutional priors with occasional…
Processing-in-memory (PIM) architectures have demonstrated great potential in accelerating numerous deep learning tasks. Particularly, resistive random-access memory (RRAM) devices provide a promising hardware substrate to build PIM…
3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…
With the rapid advances in mobile technology many mobile devices are capable of capturing high quality images and video with their embedded camera. This paper investigates techniques for real-time processing of the resulting images,…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…