Related papers: Infinite Hex is a draw
Hex is a well known connection game in which two players attempt to connect opposite sides of the board by colored stones. In 2022, Hamkins and Leonessi introduced an infinite version, in which the goal is to construct a certain kind of…
We give a simple and short proof of the fact that the board game of Y cannot end in a draw. Our proof, based on the analogous result for the game of Hex (the so-called 'Hex Theorem'), is purely topological and does not depend on the shape…
Infinite draughts, or checkers, is played just like the finite game, but on an infinite checkerboard extending without bound in all four directions. We prove that every countable ordinal arises as the game value of a position in infinite…
The object of this study are countably infinite games with perfect information that allow players to choose among arbitrarily many moves in a turn; in particular, we focus on the generalisations of the finite board games of Hex and…
The game of Hex has two players who take turns placing stones of their respective colors on the hexagons of a rhombus-shaped hexagonal grid. Black wins by completing a crossing between two opposite edges, while White wins by completing a…
We investigate the transfinite game values arising in infinite chess, providing both upper and lower bounds on the supremum of these values---the omega one of chess---with two senses depending on whether one considers only finite positions…
Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…
We consider the strong Ramsey-type game $\mathcal{R}^{(k)}(\mathcal{H}, \aleph_0)$, played on the edge set of the infinite complete $k$-uniform hypergraph $K^k_{\mathbb{N}}$. Two players, called FP (the first player) and SP (the second…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
Understanding the Impossibility of a Tie in Hex via Fixed Point Theorems, the Hex Theorem, and Their Equivalence.
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
This paper is about 3-terminal regions in Hex. A 3-terminal region is a region of the Hex board that is completely surrounded by black and white stones, in such a way that the black boundary stones form 3 connected components. We…