Related papers: A fast and accurate iris segmentation method using…
Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the…
Recent advances in zero-shot referring image segmentation (RIS), driven by models such as the Segment Anything Model (SAM) and CLIP, have made substantial progress in aligning visual and textual information. Despite these successes, the…
We propose a new iris presentation attack detection method using three-dimensional features of an observed iris region estimated by photometric stereo. Our implementation uses a pair of iris images acquired by a common commercial iris…
Image Splicing Localization (ISL) is a fundamental yet challenging task in digital forensics. Although current approaches have achieved promising performance, the edge information is insufficiently exploited, resulting in poor integrality…
Parsing of eye components (i.e. pupil, iris and sclera) is fundamental for eye tracking and gaze estimation for AR/VR products. Mainstream approaches tackle this problem as a multi-class segmentation task, providing only visible part of…
Despite the rise of deep learning in numerous areas of computer vision and image processing, iris recognition has not benefited considerably from these trends so far. Most of the existing research on deep iris recognition is focused on new…
$\textbf{Aims}$. With the ever-increasing survey speed of optical wide-field telescopes and the importance of discovering transients when they are still young, rapid and reliable source localization is paramount. We present…
We propose an improved eye center localization method based on the Hough transform, called Circle-based Eye Center Localization (CECL) that is simple, robust, and achieves accuracy on a par with typically more complex state-of-the-art…
We propose a camera-based assistive text reading framework to help blind persons read text labels and product packaging from hand-held objects in their daily life. To isolate the object from untidy backgrounds or other surrounding objects…
We introduce Lifting By Gaussians (LBG), a novel approach for open-world instance segmentation of 3D Gaussian Splatted Radiance Fields (3DGS). Recently, 3DGS Fields have emerged as a highly efficient and explicit alternative to Neural…
This chapter shows that combining Haar-Hilbert and Log-Gabor improves iris recognition performance leading to a less ambiguous biometric decision landscape in which the overlap between the experimental intra- and interclass score…
Iris segmentation is a critical component of an iris biometric system and it involves extracting the annular iris region from an ocular image. In this work, we develop a pixel-level iris segmentation model from a foundational model, viz.,…
While 3D Gaussian Splatting enables high-quality real-time rendering, existing Gaussian-based frameworks for 3D semantic segmentation still face significant challenges in boundary recognition accuracy. To address this, we propose a novel…
Click-based interactive segmentation (IS) aims to extract the target objects under user interaction. For this task, most of the current deep learning (DL)-based methods mainly follow the general pipelines of semantic segmentation. Albeit…
Recent advancements in large-scale pretraining in natural language processing have enabled pretrained vision-language models such as CLIP to effectively align images and text, significantly improving performance in zero-shot image…
Most iris recognition pipelines involve three stages: segmenting into iris/non-iris pixels, normalization the iris region to a fixed area, and extracting relevant features for comparison. Given recent advances in deep learning it is prudent…
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…
Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…
This paper introduces an efficient edge detection method based on Gabor filter and rough clustering. The input image is smoothed by Gabor function, and the concept of rough clustering is used to focus on edge detection with soft…
In this paper, we propose a novel gradient-free and dimensionality-independent sampler, the Geometric Optics Approximation Sampling (GOAS), based on a near-field reflector system. The key idea involves constructing a reflecting surface that…