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We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or…

Human-Computer Interaction · Computer Science 2019-07-05 Tanmay Randhavane , Aniket Bera , Kyra Kapsaskis , Rahul Sheth , Kurt Gray , Dinesh Manocha

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and annotation issues, replicating gaze estimation method to other…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Shreya Ghosh , Abhinav Dhall , Jarrod Knibbe , Munawar Hayat

In recent years, the integration of vision and language understanding has led to significant advancements in artificial intelligence, particularly through Vision-Language Models (VLMs). However, existing VLMs face challenges in handling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Kun Yan , Lei Ji , Zeyu Wang , Yuntao Wang , Nan Duan , Shuai Ma

Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Swati Jindal , Mohit Yadav , Roberto Manduchi

In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection…

Human-Computer Interaction · Computer Science 2022-05-17 Toshiya Isomoto , Shota Yamanaka , Buntarou Shizuki

Existing models of human visual attention are generally unable to incorporate direct task guidance and therefore cannot model an intent or goal when exploring a scene. To integrate guidance of any downstream visual task into attention…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Leo Schwinn , Doina Precup , Bjoern Eskofier , Dario Zanca

World-wide-web, with the website and webpage as the main interface, facilitates the dissemination of important information. Hence it is crucial to optimize them for better user interaction, which is primarily done by analyzing users'…

Computer Vision and Pattern Recognition · Computer Science 2023-01-09 Ciheng Zhang , Decky Aspandi , Steffen Staab

Human capabilities in understanding visual relations are far superior to those of AI systems, especially for previously unseen objects. For example, while AI systems struggle to determine whether two such objects are visually the same or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Oleh Kolner , Thomas Ortner , Stanisław Woźniak , Angeliki Pantazi

This paper presents an unsupervised approach towards automatically extracting video-based guidance on object usage, from egocentric video and wearable gaze tracking, collected from multiple users while performing tasks. The approach i)…

Computer Vision and Pattern Recognition · Computer Science 2016-03-22 Dima Damen , Teesid Leelasawassuk , Walterio Mayol-Cuevas

Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based…

Computer Vision and Pattern Recognition · Computer Science 2013-12-31 Stefan Mathe , Cristian Sminchisescu

Eye gaze controlled interfaces allow us to directly manipulate a graphical user interface just by looking at it. This technology has great potential in military aviation, in particular, operating different displays in situations where…

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jie Tian , Ran Ji , Lingxiao Yang , Suting Ni , Yuexin Ma , Lan Xu , Jingyi Yu , Ye Shi , Jingya Wang

This paper addresses the challenging problem of estimating the general visual attention of people in images. Our proposed method is designed to work across multiple naturalistic social scenarios and provides a full picture of the subject's…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Eunji Chong , Nataniel Ruiz , Yongxin Wang , Yun Zhang , Agata Rozga , James Rehg

Precisely detecting which object a person is paying attention to is critical for human-robot interaction since it provides important cues for the next action from the human user. We propose an end-to-end approach for gaze target detection:…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Zhi-Yi Lin , Jouh Yeong Chew , Jan van Gemert , Xucong Zhang

Automatic eye gaze estimation is an important problem in vision based assistive technology with use cases in different emerging topics such as augmented reality, virtual reality and human-computer interaction. Over the past few years, there…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Neeru Dubey , Shreya Ghosh , Abhinav Dhall

Assistive devices for indivuals with upper-limb movement often lack controllability and intuitiveness, in particular for grasping function. In this work, we introduce a novel user interface for grasping movement control in which the user…

Quantitative Methods · Quantitative Biology 2023-06-28 Etienne Moullet , François Bailly , Justin Carpentier , Christine Azevedo Coste

This paper describes a global framework that enables contactless human machine interaction using computer vision and machine learning techniques. The main originality of our framework is that only a very simple image acquisition device, as…

Human-Computer Interaction · Computer Science 2019-07-12 Frederic Magoules , Qinmeng Zou

With built-in eye-tracking cameras, the recently released Apple Vision Pro (AVP) mixed reality (MR) headset features gaze-based interaction, eye image rendering on external screens, and iris recognition for device unlocking. One of the…

Human-Computer Interaction · Computer Science 2024-08-15 Zehao Huang , Gancheng Zhu , Xiaoting Duan , Rong Wang , Yongkai Li , Shuai Zhang , Zhiguo Wang