Related papers: GaVe: A Webcam-Based Gaze Vending Interface Using …
Intention prediction has become a relevant field of research in Human-Machine and Human-Robot Interaction. Indeed, any artificial system (co)-operating with and along humans, designed to assist and coordinate its actions with a human…
We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…
Traditional gaze estimation methods typically require explicit user calibration to achieve high accuracy. This process is cumbersome and recalibration is often required when there are changes in factors such as illumination and pose. To…
Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…
Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…
Human eye gaze detection plays an important role in various fields, including human-computer interaction, virtual reality and cognitive science. Although different relatively accurate systems of eye tracking and gaze detection exist, they…
This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations…
With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…
Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that.…
The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…
We present GazeGrasp, a gaze-based manipulation system enabling individuals with motor impairments to control collaborative robots using eye-gaze. The system employs an ESP32 CAM for eye tracking, MediaPipe for gaze detection, and YOLOv8…
We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely…
3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues,…
In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…
Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…
We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…
Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…
Non-verbal communication is part of our regular conversation, and multiple gestures are used to exchange information. Among those gestures, pointing is the most important one. If such gestures cannot be perceived by other team members, e.g.…
CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used with CAVE displays tether the user and lessen this advantage.…
Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…