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Intention prediction has become a relevant field of research in Human-Machine and Human-Robot Interaction. Indeed, any artificial system (co)-operating with and along humans, designed to assist and coordinate its actions with a human…

Robotics · Computer Science 2025-03-20 Anna Belardinelli

We present a novel, automatic eye gaze tracking scheme inspired by smooth pursuit eye motion while playing mobile games or watching virtual reality contents. Our algorithm continuously calibrates an eye tracking system for a head mounted…

Computer Vision and Pattern Recognition · Computer Science 2016-12-22 Subarna Tripathi , Brian Guenter

Traditional gaze estimation methods typically require explicit user calibration to achieve high accuracy. This process is cumbersome and recalibration is often required when there are changes in factors such as illumination and pose. To…

Computer Vision and Pattern Recognition · Computer Science 2019-10-24 Zhuoqing Chang , Matias Di Martino , Qiang Qiu , Steven Espinosa , Guillermo Sapiro

Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…

Computer Vision and Pattern Recognition · Computer Science 2016-01-13 Jinsoo Choi , Tae-Hyun Oh , In So Kweon

Current gaze input methods for VR headsets predominantly utilize the gaze ray as a pointing cursor, often neglecting depth information in it. This study introduces FocusFlow, a novel gaze interaction technique that integrates focal depth…

Human-Computer Interaction · Computer Science 2023-08-15 Chenyang Zhang , Tiansu Chen , Rohan Nedungadi , Eric Shaffer , Elahe Soltanaghai

Human eye gaze detection plays an important role in various fields, including human-computer interaction, virtual reality and cognitive science. Although different relatively accurate systems of eye tracking and gaze detection exist, they…

Human-Computer Interaction · Computer Science 2017-09-13 Ehsan Arbabi , Mohammad Shabani , Ali Yarigholi

This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Qiaomu Miao , Vivek Raju Golani , Jingyi Xu , Progga Paromita Dutta , Minh Hoai , Dimitris Samaras

With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Zeyu Wang , Baiyu Chen , Kun Yan , Hongjing Piao , Hao Xue , Flora D. Salim , Yuanchun Shi , Yuntao Wang

Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-04 Chi Zhang , Rui Yao , Jinpeng Cai

The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…

Human-Computer Interaction · Computer Science 2025-12-19 Omar Namnakani , Yasmeen Abdrabou , John H. Williamson , Mohamed Khamis

We present GazeGrasp, a gaze-based manipulation system enabling individuals with motor impairments to control collaborative robots using eye-gaze. The system employs an ESP32 CAM for eye tracking, MediaPipe for gaze detection, and YOLOv8…

We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Zhiming Hu , Syn Schmitt , Daniel Haeufle , Andreas Bulling

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Aihua Mao , Kaihang Huang , Yong-Jin Liu , Chee Seng Chan , Ying He

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

Human-Computer Interaction · Computer Science 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Yin Li , Miao Liu , James M. Rehg

Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…

Computer Vision and Pattern Recognition · Computer Science 2016-12-12 Adrià Recasens , Carl Vondrick , Aditya Khosla , Antonio Torralba

Non-verbal communication is part of our regular conversation, and multiple gestures are used to exchange information. Among those gestures, pointing is the most important one. If such gestures cannot be perceived by other team members, e.g.…

Human-Computer Interaction · Computer Science 2020-01-14 Naina Dhingra , Eugenio Valli , Andreas Kunz

CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used with CAVE displays tether the user and lessen this advantage.…

Human-Computer Interaction · Computer Science 2025-07-04 Ehud Sharlin , Pablo Figueroa , Mark Green , Benjamin Watson

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci