Related papers: Cardinality Constrained Scheduling in Online Model…
We study the \emph{bounded-delay model} for Qualify-of-Service buffer management. Time is discrete. There is a buffer. Unit-length jobs (also called \emph{packets}) arrive at the buffer over time. Each packet has an integer release time, an…
We analyze the problem of job scheduling with preempting on weighted jobs that can have either linear or exponential penalties. We review relevant literature on the problem and create and describe a few online algorithms that perform…
One of the classic results in scheduling theory is the 2-approximation algorithm by Lenstra, Shmoys, and Tardos for the problem of scheduling jobs to minimize makespan on unrelated machines, i.e., job j requires time p_{ij} if processed on…
In this paper we consider the coupled task scheduling problem with exact delay times on a single machine with the objective of minimizing the total completion time of the jobs. We provide constant-factor approximation algorithms for several…
A speed scaling problem is considered, where time is divided into slots, and jobs with payoff $v$ arrive at the beginning of the slot with associated deadlines $d$. Each job takes one slot to be processed, and multiple jobs can be processed…
We consider the classic problem of scheduling jobs with precedence constraints on a set of identical machines to minimize the makespan objective function. Understanding the exact approximability of the problem when the number of machines is…
We consider non-clairvoyant scheduling with online precedence constraints, where an algorithm is oblivious to any job dependencies and learns about a job only if all of its predecessors have been completed. Given strong impossibility…
We contribute the first randomized algorithm that is an integration of arbitrarily many deterministic algorithms for the fully online multiprocessor scheduling with testing problem. When there are two machines, we show that with two…
We consider the following shared-resource scheduling problem: Given a set of jobs $J$, for each $j\in J$ we must schedule a job-specific processing volume of $v_j>0$. A total resource of $1$ is available at any time. Jobs have a resource…
With multiple identical unit speed servers, the online problem of scheduling jobs that migrate between two phases, limitedly parallelizable or completely sequential, and choosing their respective speeds to minimize the total flow time is…
Evolutionary algorithms have been frequently used for dynamic optimization problems. With this paper, we contribute to the theoretical understanding of this research area. We present the first computational complexity analysis of…
In online scheduling, jobs are available one by one and each job must be scheduled irrevocably before the availability of the next job. Semi-online scheduling is a relaxed variant of online scheduling, where an additional memory in terms of…
In this paper, we consider the problem of scheduling an application on a parallel computational platform. The application is a particular task graph, either a linear chain of tasks, or a set of independent tasks. The platform is made of…
Semi-online algorithms that are allowed to perform a bounded amount of repacking achieve guaranteed good worst-case behaviour in a more realistic setting. Most of the previous works focused on minimization problems that aim to minimize some…
We present a unified framework for minimizing average completion time for many seemingly disparate online scheduling problems, such as the traveling repairperson problems (TRP), dial-a-ride problems (DARP), and scheduling on unrelated…
When a computer system schedules jobs there is typically a significant cost associated with preempting a job during execution. This cost can be from the expensive task of saving the memory's state and loading data into and out of memory. It…
We consider the problem of online interval scheduling on a single machine, where intervals arrive online in an order chosen by an adversary, and the algorithm must output a set of non-conflicting intervals. Traditionally in scheduling…
We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over $K$ servers, and then the environment reveals the load of each…
In this paper we study the relation of two fundamental problems in scheduling and fair allocation: makespan minimization on unrelated parallel machines and max-min fair allocation, also known as the Santa Claus problem. For both of these…
Semi-online models where decisions may be revoked in a limited way have been studied extensively in the last years. This is motivated by the fact that the pure online model is often too restrictive to model real-world applications, where…