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In this paper, we perform a minimalistic quantization of the classical game of tic-tac-toe, by allowing superpositions of classical moves. In order for the quantum game to reduce properly to the classical game, we require legal quantum…

Quantum Physics · Physics 2015-05-19 J. N. Leaw , S. A. Cheong

Decomposition methods are often used for producing counterfactual predictions in non-strategic settings. When the outcome of interest arises from a game-theoretic setting where agents are better off by deviating from their strategies after…

Econometrics · Economics 2024-07-03 Nathan Canen , Kyungchul Song

We have proposed a generalized quantization scheme for non-zero sum games which can be reduced to two existing quantization schemes under appropriate set of parameters. Some other important situations are identified which are not apparent…

Quantum Physics · Physics 2009-11-10 Ahmad Nawaz , A. H. Toor

This paper presents the summary report on our DFGC 2022 competition. The DeepFake is rapidly evolving, and realistic face-swaps are becoming more deceptive and difficult to detect. On the contrary, methods for detecting DeepFakes are also…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Bo Peng , Wei Xiang , Yue Jiang , Wei Wang , Jing Dong , Zhenan Sun , Zhen Lei , Siwei Lyu

We present a game-theoretic perspective on the problems of quantum state estimation and quantum cloning. This enables us to show why the focus on universal machines and the different measures of success, as employed in previous works, are…

Quantum Physics · Physics 2007-05-23 Chiu Fan Lee , Neil F. Johnson

We introduce a variant of Wythoff's Game that we call $m$-Modular Wythoff's Game. In the original Wythoff's Game, players can take a positive number of tokens from one pile, or they can take a positive number of tokens from both piles if…

Combinatorics · Mathematics 2024-02-22 Tanya Khovanova , Shuheng Niu

Based on Brownian ratchets, a counter-intuitive phenomenon has recently emerged -- namely, that two losing games can yield, when combined, a paradoxical tendency to win. A restriction of this phenomenon is that the rules depend on the…

Statistical Mechanics · Physics 2009-10-31 Juan M. R. Parrondo , Gregory P. Harmer , Derek Abbott

This paper is concerned with mean field games in which the players do not know the repartition of the other players. First a case in which the players do not gain information is studied. Results of existence and uniqueness are proved and…

Analysis of PDEs · Mathematics 2023-08-03 Charles Bertucci

The paper studies one-shot two-player games with non-Bayesian uncertainty. The players have an attitude that ranges from optimism to pessimism in the face of uncertainty. Given the attitudes, each player forms a belief about the set of…

Computer Science and Game Theory · Computer Science 2015-03-13 Jiwoong Lee , Jean Walrand

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

Probability · Mathematics 2009-07-14 Marcus Pendergrass

Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as…

Computer Science and Game Theory · Computer Science 2018-08-15 Piotr Frackiewicz

Parrondo's paradox is about a paradoxical game and gambling where two probabilistic losing games can be combined to form a winning game. While the counter intuitive game is interesting in itself, it can be thought of a discrete version of…

Physics and Society · Physics 2016-02-16 Abhijit Kar Gupta , Sourabh Banerjee

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

Computer Science and Game Theory · Computer Science 2025-03-26 Petra van den Bos , Marielle Stoelinga

Here, we present a variant of Nim with two piles. In the first pile, we have stones with a weight of 1, and in the second pile, we have stones with a weight of -2. Two Players take turns to take stones from one of the piles, and the total…

Combinatorics · Mathematics 2023-12-06 Shoei Takahashi , Hikaru Manabe , Aoi Murakami , Ryohei Miyadera

Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…

Combinatorics · Mathematics 2024-09-04 David R. Berman , Lee O. Leonard

In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…

Computer Science and Game Theory · Computer Science 2015-04-29 Xinyun Liu , Jiandong Zhu

In a seminal paper, Meyer [David Meyer, Phys. Rev. Lett. 82, 1052 (1999)] described the advantages of quantum game theory by looking at the classical penny flip game. A player using a quantum strategy can win against a classical player…

Quantum Physics · Physics 2015-10-29 Namit Anand , Colin Benjamin

On the blockchain, NFT games have risen in popularity, spawning new types of digital assets. We present a simplified version of well-known NFT games, followed by a discussion of issues influencing the structure and stability of generic…

Portfolio Management · Quantitative Finance 2022-09-22 Bernhard K Meister , Henry CW Price

Twenty questions is a widely popular verbal game. In recent years, many computerized versions of this game have been developed in which a user thinks of an entity and a computer attempts to guess this entity by asking a series of…

Computation and Language · Computer Science 2023-01-23 Parth Parikh , Anisha Gupta

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

Combinatorics · Mathematics 2026-02-13 Markus Kuba
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