English

DFGC 2022: The Second DeepFake Game Competition

Computer Vision and Pattern Recognition 2022-10-05 v2

Abstract

This paper presents the summary report on our DFGC 2022 competition. The DeepFake is rapidly evolving, and realistic face-swaps are becoming more deceptive and difficult to detect. On the contrary, methods for detecting DeepFakes are also improving. There is a two-party game between DeepFake creators and defenders. This competition provides a common platform for benchmarking the game between the current state-of-the-arts in DeepFake creation and detection methods. The main research question to be answered by this competition is the current state of the two adversaries when competed with each other. This is the second edition after the last year's DFGC 2021, with a new, more diverse video dataset, a more realistic game setting, and more reasonable evaluation metrics. With this competition, we aim to stimulate research ideas for building better defenses against the DeepFake threats. We also release our DFGC 2022 dataset contributed by both our participants and ourselves to enrich the DeepFake data resources for the research community (https://github.com/NiCE-X/DFGC-2022).

Keywords

Cite

@article{arxiv.2206.15138,
  title  = {DFGC 2022: The Second DeepFake Game Competition},
  author = {Bo Peng and Wei Xiang and Yue Jiang and Wei Wang and Jing Dong and Zhenan Sun and Zhen Lei and Siwei Lyu},
  journal= {arXiv preprint arXiv:2206.15138},
  year   = {2022}
}

Comments

Accepted by IJCB 2022

R2 v1 2026-06-24T12:09:23.605Z