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Related papers: Virtual Elastic Objects

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We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Visual Odometry (VO) is essential to downstream mobile robotics and augmented/virtual reality tasks. Despite recent advances, existing VO methods still rely on heuristic design choices that require several weeks of hyperparameter tuning by…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Nico Messikommer , Giovanni Cioffi , Mathias Gehrig , Davide Scaramuzza

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuheng Jiang , Suyi Jiang , Guoxing Sun , Zhuo Su , Kaiwen Guo , Minye Wu , Jingyi Yu , Lan Xu

Learning deformable 3D objects from 2D images is often an ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts…

Computer Vision and Pattern Recognition · Computer Science 2022-06-30 Shangzhe Wu , Tomas Jakab , Christian Rupprecht , Andrea Vedaldi

Harnessing modern parallel computing resources to achieve complex multi-physics simulations is a daunting task. The Multiphysics Object Oriented Simulation Environment (MOOSE) aims to enable such development by providing simplified…

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Optical images of transparent three-dimensional objects can be different from a replica of the object's cross section in the image plane due to refraction at the surface or in the body of the object. Simulations of the object's image are…

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp…

Advancing robotic manipulation of deformable objects can enable automation of repetitive tasks across multiple industries, from food processing to textiles and healthcare. Yet robots struggle with the high dimensionality of deformable…

Robotics · Computer Science 2024-09-26 Jan Obrist , Miguel Zamora , Hehui Zheng , Juan Zarate , Robert K. Katzschmann , Stelian Coros

Manipulation of deformable objects is a challenging task for a robot. It will be problematic to use a single sensory input to track the behaviour of such objects: vision can be subjected to occlusions, whereas tactile inputs cannot capture…

Robotics · Computer Science 2023-05-01 Leszek Pecyna , Siyuan Dong , Shan Luo

Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occlusion, and biological motion. Mesh-based reconstruction and…

Graphics · Computer Science 2019-08-14 Stephen Lombardi , Tomas Simon , Jason Saragih , Gabriel Schwartz , Andreas Lehrmann , Yaser Sheikh

Simulating object dynamics from real-world perception shows great promise for digital twins and robotic manipulation but often demands labor-intensive measurements and expertise. We present a fully automated Real2Sim pipeline that generates…

Robotics · Computer Science 2025-04-02 Nicholas Pfaff , Evelyn Fu , Jeremy Binagia , Phillip Isola , Russ Tedrake

Manipulating deformable objects is a ubiquitous task in household environments, demanding adequate representation and accurate dynamics prediction due to the objects' infinite degrees of freedom. This work proposes DeformNet, which utilizes…

Robotics · Computer Science 2024-02-13 Chenchang Li , Zihao Ai , Tong Wu , Xiaosa Li , Wenbo Ding , Huazhe Xu

The visual world around us can be described as a structured set of objects and their associated relations. An image of a room may be conjured given only the description of the underlying objects and their associated relations. While there…

Computer Vision and Pattern Recognition · Computer Science 2021-11-18 Nan Liu , Shuang Li , Yilun Du , Joshua B. Tenenbaum , Antonio Torralba

Manipulation of deformable objects is a desired skill in making robots ubiquitous in manufacturing, service, healthcare, and security. Deformable objects are common in our daily lives, e.g., wires, clothes, bed sheets, etc., and are…

Robotics · Computer Science 2020-07-17 Peng Chang , Taskin Padir

We present a physics-based framework to simulate porous, deformable materials and interactive tools with haptic feedback that can reshape it. In order to allow the material to be moulded non-homogeneously, we propose an algorithm to change…

Graphics · Computer Science 2022-02-24 Avirup Mandal , Parag Chaudhuri , Subhasis Chaudhuri

The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Vismay Modi , Nicholas Sharp , Or Perel , Shinjiro Sueda , David I. W. Levin

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Keyang Ye , Hongzhi Wu , Xin Tong , Kun Zhou

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Anagh Malik , Dorian Chan , Xiaoming Zhao , David B. Lindell , Oncel Tuzel , Jen-Hao Rick Chang

We aim to solve the problem of manipulating deformable objects, particularly elastic bands, in real-world scenarios. However, deformable object manipulation (DOM) requires a policy that works on a large state space due to the unlimited…

Robotics · Computer Science 2025-05-02 Minseok Song , JeongHo Ha , Bonggyeong Park , Daehyung Park
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