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Related papers: Virtual Elastic Objects

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Existing shape estimation methods for deformable object manipulation suffer from the drawbacks of being off-line, model dependent, noise-sensitive or occlusion-sensitive, and thus are not appropriate for manipulation tasks requiring high…

Robotics · Computer Science 2018-09-27 Tao Han , Xuan Zhao , Peigen Sun , Jia Pan

Commonly used linear and nonlinear constitutive material models in deformation simulation contain many simplifications and only cover a tiny part of possible material behavior. In this work we propose a framework for learning customized…

Graphics · Computer Science 2020-10-27 Bin Wang , Yuanmin Deng , Paul Kry , Uri Ascher , Hui Huang , Baoquan Chen

A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Meng Zhang , Duygu Ceylan , Tuanfeng Wang , Niloy J. Mitra

A central goal in the cognitive sciences is the development of numerical models for mental representations of object concepts. This paper introduces Variational Interpretable Concept Embeddings (VICE), an approximate Bayesian method for…

We investigate the construction of generative models capable of encoding physical constraints that can be hard to express explicitly. For the problem of inverse material design, where one seeks to design a material with a prescribed set of…

Materials Science · Physics 2024-01-17 Khalid El-Awady

Real-time simulation of elastic structures is essential in many applications, from computer-guided surgical interventions to interactive design in mechanical engineering. The Finite Element Method is often used as the numerical method of…

Machine Learning · Computer Science 2021-09-21 Alban Odot , Ryadh Haferssas , Stéphane Cotin

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

Video representation learning has recently attracted attention in computer vision due to its applications for activity and scene forecasting or vision-based planning and control. Video prediction models often learn a latent representation…

Computer Vision and Pattern Recognition · Computer Science 2020-09-18 Rama Krishna Kandukuri , Jan Achterhold , Michael Möller , Jörg Stückler

Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…

Human-Computer Interaction · Computer Science 2023-08-14 Denise Kahl , Antonio Krüger

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features,…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Jiemin Fang , Taoran Yi , Xinggang Wang , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Matthias Nießner , Qi Tian

We introduce a method for manipulating objects in three-dimensional space using controlled fluid streams. To achieve this, we train a neural network controller in a differentiable simulation and evaluate it in a simulated environment…

Robotics · Computer Science 2024-04-30 Karlis Freivalds , Laura Leja , Oskars Teikmanis

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Fangfu Liu , Hanyang Wang , Shunyu Yao , Shengjun Zhang , Jie Zhou , Yueqi Duan

Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we…

Graphics · Computer Science 2021-02-02 Filippo Andrea Fanni , Fabio Pellacini , Riccardo Scateni , Andrea Giachetti

While robotic manipulation of rigid objects is quite straightforward, coping with deformable objects is an open issue. More specifically, tasks like tying a knot, wiring a connector or even surgical suturing deal with the domain of…

Computer Vision and Pattern Recognition · Computer Science 2018-10-11 Daniele De Gregorio , Gianluca Palli , Luigi Di Stefano

An introductory exposition of the virtual element method (VEM) is provided. The intent is to make this method more accessible to those unfamiliar with VEM. Familiarity with the finite element method for solving 2D linear elasticity problems…

Numerical Analysis · Mathematics 2023-09-25 L. L. Yaw

Tactile sensing plays an important role in robotic perception and manipulation. To overcome the real-world limitations of data collection, simulating tactile response in virtual environment comes as a desire direction of robotic research.…

Robotics · Computer Science 2020-11-24 Yikai Wang , Wenbing Huang , Bin Fang , Fuchun Sun

Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating controllability in video generation further adds to the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Wanyue Zhang , Lin Geng Foo , Thabo Beeler , Rishabh Dabral , Christian Theobalt

Unsupervised learning of object-centric representations in dynamic visual scenes is challenging. Unlike most previous approaches that learn to decompose 2D images, we present DynaVol, a 3D scene generative model that unifies geometric…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Yanpeng Zhao , Siyu Gao , Yunbo Wang , Xiaokang Yang

In the booming video era, video segmentation attracts increasing research attention in the multimedia community. Semi-supervised video object segmentation (VOS) aims at segmenting objects in all target frames of a video, given annotated…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Xiaohao Xu , Jinglu Wang , Xiang Ming , Yan Lu
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