Related papers: Segment Visibility Counting Queries in Polygons
Given a set of $n$ point robots inside a simple polygon $P$, the task is to move the robots from their starting positions to their target positions along their shortest paths, while the mutual visibility of these robots is preserved.…
Let $P$ be a set of $n$ colored points. We develop efficient data structures that store $P$ and can answer chromatic $k$-nearest neighbor ($k$-NN) queries. Such a query consists of a query point $q$ and a number $k$, and asks for the color…
Given a set $P$ of $n$ points and a set $S$ of $m$ disks in the plane, the disk hitting set problem asks for a smallest subset of $P$ such that every disk of $S$ contains at least one point in the subset. The problem is NP-hard. In this…
Let $L$ be a set of $n$ lines in the plane. The zone $Z(\ell)$ of a line $\ell$ in the arrangement $\mathcal{A}(L)$ of $L$ is the set of faces of $\mathcal{A}(L)$ whose closure intersects $\ell$. It is known that the combinatorial size of…
Geometric data structures have been extensively studied in the regime where the dimension is much smaller than the number of input points. But in many scenarios in Machine Learning, the dimension can be much higher than the number of points…
In this paper we study the four-dimensional dominance range reporting problem and present data structures with linear or almost-linear space usage. Our results can be also used to answer four-dimensional queries that are bounded on five…
Suppose that a polygon $P$ is given as an array containing the vertices in counterclockwise order. We analyze how many vertices (including the index of each of these vertices) we need to know before we can bound $P$, i.e., report a bounded…
In this paper we show that two-dimensional nearest neighbor queries can be answered in optimal $O(\log n)$ time while supporting insertions in $O(\log^{1+\varepsilon}n)$ time. No previous data structure was known that supports $O(\log…
In this survey paper, we present open problems and conjectures on visibility graphs of points, segments and polygons along with necessary backgrounds for understanding them.
The visual complexity of a graph drawing can be measured by the number of geometric objects used for the representation of its elements. In this paper, we study planar graph drawings where edges are represented by few segments. In such a…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…
Given a set of $n$ colored points $P \subset \mathbb{R}^d$ we wish to store $P$ such that, given some query region $Q$, we can efficiently report the colors of the points appearing in the query region, along with their frequencies. This is…
Let $S$ be a set of $n$ points in $\mathbb{R}^2$. Our goal is to preprocess $S$ to efficiently compute the smallest enclosing disk of the points in $S$ that lie inside an axis-aligned query rectangle. Previous data structures for this…
We propose to design data structures called succinct geometric indexes of negligible space (more precisely, o(n) bits) that, by taking advantage of the n points in the data set permuted and stored elsewhere as a sequence, to support…
This paper studies the problem of enumerating all maximal collinear subsets of size at least three in a given set of $n$ points. An algorithm for this problem, besides solving degeneracy testing and the exact fitting problem, can also help…
The skyline of a set of points in the plane is the subset of maximal points, where a point $(x,y)$ is maximal if no other point $(x',y')$ satisfies $x'\ge x$ and $y'\ge Y$. We consider the problem of preprocessing a set $P$ of $n$ points…
We describe an approach for segmenting an image into regions that correspond to surfaces in the scene that are partially surrounded by the medium. It integrates both appearance and motion statistics into a cost functional, that is seeded…
We consider succinct data structures for representing a set of $n$ horizontal line segments in the plane given in rank space to support \emph{segment access}, \emph{segment selection}, and \emph{segment rank} queries. A segment access query…
While well-known methods to list the intersections of either a list of segments or a complex polygon aim at achieving optimal time-complexity they often do so at the cost of memory comsumption and complex code. Real-life software…