Related papers: Coalition Game-based Approach for Improving the Qo…
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the payoff function of each player depends on an aggregate of all players' actions. We present a distributed continuous time algorithm such that…
As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach,…
The problem addressed is that of optimally controlling, in a decentralized fashion, the download of mobile video, which is expected to comprise 75 % of total mobile data traffic by 2020. The server can dynamically choose which packets to…
This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…
Device-to-Device (D2D) communications, which allow direct communication among mobile devices, have been proposed as an enabler of local services in 3GPP LTE-Advanced (LTE-A) cellular networks. This work investigates a hierarchical LTE-A…
Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, which can yield to…
Large scale systems are forecasted to greatly impact our future lives thanks to their wide ranging applications including cooperative robotics, mobility on demand, resource allocation, supply chain management. While technological…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
Mobile autonomous system (MAS) becomes pervasive especially in the vehicular and robotic networks. Multiple heterogeneous MAS networks can be integrated together as a multi-layer MAS network to offer holistic services. The network…
The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…
This paper introduces a novel dynamic optimization framework for video streaming that leverages Network Digital Twin (NDT) technology to address the challenges posed by fluctuating wireless network conditions. Traditional adaptive streaming…
Cloud computing is a model for enabling on-demand network access to a shared pool of computing resources, that can be dynamically allocated and released with minimal effort. However, this task can be complex in highly dynamic environments…
Considering personalized driving preferences, a new decision-making framework is developed using a differential game approach to resolve the driving conflicts of autonomous vehicles (AVs) at unsignalized intersections. To realize human-like…
Network-based systems are inherently interconnected, with the design and performance of subnetworks being interdependent. However, the decisions of self-interested operators may lead to suboptimal outcomes for users and the overall system.…
In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…
We consider the problem of optimizing Quality of Experience (QoE) of clients streaming real-time video, served by networks managed by different operators that can share bandwidth with each other. The abundance of real-time video traffic is…
HTTP based adaptive video streaming has become a popular choice of streaming due to the reliable transmission and the flexibility offered to adapt to varying network conditions. However, due to rate adaptation in adaptive streaming, the…
Mobile edge computing seeks to provide resources to different delay-sensitive applications. However, allocating the limited edge resources to a number of applications is a challenging problem. To alleviate the resource scarcity problem, we…