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This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and…

Human-Computer Interaction · Computer Science 2024-04-09 Medet Inkarbekov , Rosemary Monahan , Barak A. Pearlmutter

Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…

Human-Computer Interaction · Computer Science 2023-07-24 Debasmita Mukherjee , Ritwik Singhai , Homayoun Najjaran

As AI becomes embedded in customer-facing systems, ethical scrutiny has largely focused on models, data, and governance. Far less attention has been paid to how AI is experienced through user-facing design. This commentary argues that many…

Human-Computer Interaction · Computer Science 2026-03-31 Neha Puri , Tim Dixon

Biometrical authentication systems are often presented as the best and simplest way to reach higher security levels. But a deeper analysis shows that several risks are hidden and the service provider adopting those system has to carefully…

Cryptography and Security · Computer Science 2012-02-07 Alfredo Esposito

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

Multimedia · Computer Science 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy…

Human-Computer Interaction · Computer Science 2025-03-07 Samantha Aziz , Oleg Komogortsev

The term "metaverse", a three-dimensional virtual universe similar to the real realm, has always been full of imagination since it was put forward in the 1990s. Recently, it is possible to realize the metaverse with the continuous emergence…

Computers and Society · Computer Science 2023-06-21 Ruoyu Zhao , Yushu Zhang , Youwen Zhu , Rushi Lan , Zhongyun Hua

Current architectures to validate, certify, and manage identity are based on centralised, top-down approaches that rely on trusted authorities and third-party operators. We approach the problem of digital identity starting from a human…

Computers and Society · Computer Science 2020-02-26 Geoff Goodell , Tomaso Aste

Virtual reality (VR) glove technology is increasingly important for professional training, industrial applications, and teleoperation in hazardous environments, since it enables more natural and immersive interactions than controllers.…

Human-Computer Interaction · Computer Science 2026-02-19 Paolo Bottoni , Susanna Cifani , Kamen Kanev , Daniel Moraru , Atsushi Nakamura , Marco Raoul Marini

Authentication forms the gateway to any secure system. Together with integrity, confidentiality and authorization it helps in preventing any sort of intrusions into the system. Up until a few years back password based authentication was the…

Cryptography and Security · Computer Science 2015-10-28 Udit Gupta

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

Password-based authentication is one of the most commonly used methods for verifying user identities, and its widespread usage continues in virtual reality (VR) applications. As a result, various forms of attacks on password-based…

Cryptography and Security · Computer Science 2026-04-24 Yijun Yuan , Na Du , Adam J. Lee , Balaji Palanisamy

Authentication systems are designed to give the right person access to an organization's information system and to restrict it from the wrong person. Such systems are designed by IT professionals to protect an organization's assets (e.g.,…

Cryptography and Security · Computer Science 2015-09-04 Christopher S. Pilson , James C. McElroy

Virtualization is gaining attraction in the industry as it promises a flexible way to integrate, manage, and re-use heterogeneous software components with mixed-criticality levels, on a shared hardware platform, while obtaining isolation…

Software Engineering · Computer Science 2021-12-14 Marcello Cinque , Domenico Cotroneo , Luigi De Simone , Stefano Rosiello

The investigation of factors contributing at making humans trust Autonomous Vehicles (AVs) will play a fundamental role in the adoption of such technology. The user's ability to form a mental model of the AV, which is crucial to establish…

Human-Computer Interaction · Computer Science 2020-07-28 Lia Morra , Fabrizio Lamberti , F. Gabriele Pratticó , Salvatore La Rosa , Paolo Montuschi

This paper presents an overview of the main topics related to biometric security technology, with the main purpose to provide a primer on this subject. Biometrics can offer greater security and convenience than traditional methods for…

Cryptography and Security · Computer Science 2022-02-24 Marcos Faundez-Zanuy

This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dillon Lohr , Michael J. Proulx , Mehedi Hasan Raju , Oleg V. Komogortsev

The modern Mixed Reality devices that make the Metaverse viable require vast information about the physical world and can also violate the privacy of unsuspecting or unwilling bystanders in their vicinity. In this article, we provide an…

Computers and Society · Computer Science 2023-11-14 Matthew Corbett , Brendan David-John , Jiacheng Shang , Y. Charlie Hu , Bo Ji

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson
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