Related papers: Towards Maximizing a Perceptual Sweet Spot
Audio captioning quality metrics which are typically borrowed from the machine translation and image captioning areas measure the degree of overlap between predicted tokens and gold reference tokens. In this work, we consider a metric…
Our objective is an audio-visual model for separating a single speaker from a mixture of sounds such as other speakers and background noise. Moreover, we wish to hear the speaker even when the visual cues are temporarily absent due to…
Real-world sound scenes consist of time-varying collections of sound sources, each generating characteristic sound events that are mixed together in audio recordings. The association of these constituent sound events with their mixture and…
We consider the sensing of scalar valued fields with specific spatial dependence using a network of sensors, e.g. multiple atoms located at different positions within a trap. We show how to harness the spatial correlations to sense only a…
The Audio-Visual Segmentation (AVS) task aims to segment sounding objects in the visual space using audio cues. However, in this work, it is recognized that previous AVS methods show a heavy reliance on detrimental segmentation preferences…
To date a number of studies have shown that receptive field shapes of early sensory neurons can be reproduced by optimizing coding efficiency of natural stimulus ensembles. A still unresolved question is whether the efficient coding…
Sound reconstruction via arbitrary objects has been a popular method in recent years, based on the recording of scattered light from the target object with a high-speed detector. In this work, we demonstrate the use of multi-mode fiber as a…
This article explores a variant of Kac's famous problem, "Can one hear the shape of a drum?", by addressing a geometric inverse problem in acoustics. Our objective is to reconstruct the shape of a cuboid room using acoustic signals measured…
Objective: Three perceptually orthogonal auditory dimensions for multidimensional and multivariate data sonification are identified and experimentally validated. Background: Psychoacoustic investigations have shown that orthogonal…
Spherical microphone arrays are convenient tools for capturing the spatial characteristics of a sound field. However, achieving superior spatial resolution requires arrays with numerous capsules, consequently leading to expensive devices.…
Attention is not monolithic; rather, it operates in multiple forms to facilitate efficient cognitive processing. In the auditory domain, attention enables the prioritization of relevant sounds in an auditory scene and can be either…
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound…
This paper introduces SoundSculpt, a neural network designed to extract target sound fields from ambisonic recordings. SoundSculpt employs an ambisonic-in-ambisonic-out architecture and is conditioned on both spatial information (e.g.,…
Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we…
In a sensor network with remote sensor devices, it is important to have a method that can accurately localize a sound event with a small amount of data transmitted from the sensors. In this paper, we propose a novel method for localization…
The problem of identifying regions of spatially interesting, different or adversarial behavior is inherent to many practical applications involving distributed multisensor systems. In this work, we develop a general framework stemming from…
Having knowledge on the room acoustic properties, e.g., the location of acoustic reflectors, allows to better reproduce the sound field as intended. Current state-of-the-art methods for room boundary detection using microphone measurements…
This short paper introduces a workflow for generating realistic soundscapes for visual media. In contrast to prior work, which primarily focus on matching sounds for on-screen visuals, our approach extends to suggesting sounds that may not…
In this contribution, we will discuss a prototype that allows a group of users to design sound collaboratively in real time using a multi-touch tabletop. We make use of a machine learning method to generate a mapping from perceptual audio…
Audio-driven talking head synthesis strives to generate lifelike video portraits from provided audio. The diffusion model, recognized for its superior quality and robust generalization, has been explored for this task. However, establishing…