Related papers: Towards Maximizing a Perceptual Sweet Spot
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
We consider the sound ranging, or source localization, problem --- find the unknown source-point from known moments when the spherical wave of linearly, with time, increasing radius reaches known sensor-points --- in some non-proper metric…
We consider the sound ranging, or source localization, problem - find the source-point from the moments when the wave-sphere of linearly, with time, increasing radius reaches the sensor-points - in the proper metric spaces (any closed ball…
Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…
We present a method to maintain the subjective perception of volume of audio signals and, at the same time, reduce their absolute peak value. We focus on achieving this without compromising the perceived audio quality. This is specially…
We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
Spatial audio quality is a highly multifaceted concept, with many interactions between environmental, geometrical, anatomical, psychological, and contextual considerations. Methods for characterization or evaluation of the geometrical…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
The spatial information of sound plays a crucial role in various situations, ranging from daily activities to advanced engineering technologies. To fully utilize its potential, numerous research studies on spatial audio signal processing…
People often listen to music in noisy environments, seeking to isolate themselves from ambient sounds. Indeed, a music signal can mask some of the noise's frequency components due to the effect of simultaneous masking. In this article, we…
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic…
Rigid spherical microphone arrays (RSMAs) have been widely used in ambisonics sound field recording. While it is desired to combine the information captured by a grid of densely arranged RSMAs for expanding the area of accurate…
We consider the problem of obtaining information about an inaccessible half-space from acoustic measurements made in the accessible half-space. If the measurements are of limited precision, some scatterers will be undetectable because their…