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We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Formal learning theory formalizes the process of inferring a general result from examples, as in the case of inferring grammars from sentences when learning a language. Although empirical evidence suggests that children can learn a language…

Logic in Computer Science · Computer Science 2019-09-19 Alexandru Baltag , Dazhu Li , Mina Young Pedersen

Heifetz, Meier, and Schipper (2013) introduced dynamic game with unawareness consisting of a partially ordered set of games in extensive form. Here, we study the normal form of dynamic games with unawareness. The generalized normal form…

Computer Science and Game Theory · Computer Science 2026-05-01 Burkhard C. Schipper

There has been emerging interest to use transductive learning for adversarial robustness (Goldwasser et al., NeurIPS 2020; Wu et al., ICML 2020). Compared to traditional "test-time" defenses, these defense mechanisms "dynamically retrain"…

Machine Learning · Computer Science 2021-06-17 Jiefeng Chen , Yang Guo , Xi Wu , Tianqi Li , Qicheng Lao , Yingyu Liang , Somesh Jha

Humans and other animals can adapt their social behavior in response to environmental cues including the feedback obtained through experience. Nevertheless, the effects of the experience-based learning of players in evolution and…

Populations and Evolution · Quantitative Biology 2011-04-05 Naoki Masuda , Mitsuhiro Nakamura

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…

Machine Learning · Computer Science 2019-12-02 Rong-Jun Qin , Jing-Cheng Pang , Yang Yu

The literature on evolutionary game theory suggests that pure strategies that are strictly dominated by other pure strategies always become extinct under imitative game dynamics, but they can survive under innovative dynamics. As we…

Computer Science and Game Theory · Computer Science 2022-09-20 Panayotis Mertikopoulos , Yannick Viossat

Algorithms are often used to produce decision-making rules that classify or evaluate individuals. When these individuals have incentives to be classified a certain way, they may behave strategically to influence their outcomes. We develop a…

Machine Learning · Computer Science 2019-08-02 Jon Kleinberg , Manish Raghavan

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

Computer Science and Game Theory · Computer Science 2012-03-19 Xi Alice Gao , Avi Pfeffer

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the…

In common-interest stochastic games all players receive an identical payoff. Players participating in such games must learn to coordinate with each other in order to receive the highest-possible value. A number of reinforcement learning…

Artificial Intelligence · Computer Science 2011-06-28 R. I. Brafman , M. Tennenholtz

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

The voter model on networks is crucial to understand opinion formation. Uni-directional social interactions are ubiquitous in real social networks whereas undirected interactions are intensively studied. We establish a voter model on a…

Physics and Society · Physics 2023-07-13 Yakun Wang , Bin Wu

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

Computer Science and Game Theory · Computer Science 2015-05-27 Paolo Galeazzi , Michael Franke

A common belief is that intrinsically interpretable deep learning models ensure a correct, intuitive understanding of their behavior and offer greater robustness against accidental errors or intentional manipulation. However, these beliefs…

Machine Learning · Computer Science 2025-11-24 Hubert Baniecki , Przemyslaw Biecek

We study a complementarity game as a systematic tool for the investigation of the interplay between individual optimization and population effects and for the comparison of different strategy and learning schemes. The game randomly pairs…

Populations and Evolution · Quantitative Biology 2010-11-17 Juergen Jost , Wei Li

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

Adaptation and Self-Organizing Systems · Physics 2015-05-12 James Burridge , Yu Gao , Yong Mao

Although recent work in AI has made great progress in solving large, zero-sum, extensive-form games, the underlying assumption in most past work is that the parameters of the game itself are known to the agents. This paper deals with the…

Machine Learning · Computer Science 2018-06-29 Chun Kai Ling , Fei Fang , J. Zico Kolter