English
Related papers

Related papers: Line Clipping in E3 with Expected Complexity O(1)

200 papers

We tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra.

Computational Geometry · Computer Science 2012-11-13 Giovanni Viglietta

We investigate the problem of carving an $n$-face triangulated three-dimensional polytope using a tool to make cuts modelled by either a half-plane or sweeps from an infinite ray. In the case of half-planes cuts, we present a deterministic…

Computational Geometry · Computer Science 2024-07-24 Eliot W. Robson , Jack Spalding-Jamieson , Da Wei Zheng

We consider several problems that involve lines in three dimensions, and present improved algorithms for solving them. The problems include (i) ray shooting amid triangles in $R^3$, (ii) reporting intersections between query lines…

Computational Geometry · Computer Science 2021-02-16 Esther Ezra , Micha Sharir

We propose a novel Hybrid High-Order method for the Cahn-Hilliard problem with convection. The proposed method is valid in two and three space dimensions, and it supports arbitrary approximation orders on general meshes containing…

Numerical Analysis · Mathematics 2017-02-28 Florent Chave , Daniele Di Pietro , Fabien Marche

We propose a new framework for deriving screening rules for convex optimization problems. Our approach covers a large class of constrained and penalized optimization formulations, and works in two steps. First, given any approximate point,…

Optimization and Control · Mathematics 2016-09-26 Anant Raj , Jakob Olbrich , Bernd Gärtner , Bernhard Schölkopf , Martin Jaggi

We propose an algorithm with expected complexity of $\bigO(n\log n)$ arithmetic operations to solve a special shortest vector problem arising in computer-and-forward design, where $n$ is the dimension of the channel vector. This algorithm…

Information Theory · Computer Science 2016-02-02 Jinming Wen , Xiao-Wen Chang

In this paper, we consider nonconvex optimization problems with nonlinear equality constraints. We assume that the objective function and the functional constraints are locally smooth. To solve this problem, we introduce a linearized…

Optimization and Control · Mathematics 2025-03-21 Lahcen El Bourkhissi , Ion Necoara

We introduce and analyze an algorithm for the minimization of convex functions that are the sum of differentiable terms and proximable terms composed with linear operators. The method builds upon the recently developed smoothed gap…

Optimization and Control · Mathematics 2017-06-20 Quang Van Nguyen , Olivier Fercoq , Volkan Cevher

The choice of the stepsize in first-order convex optimization is typically based on the smoothness constant and plays a crucial role in the performance of algorithms. Recently, there has been a resurgent interest in introducing adaptive…

Optimization and Control · Mathematics 2025-12-04 Reza Rahimi Baghbadorani , Sergio Grammatico , Peyman Mohajerin Esfahani

This paper studies first-order algorithms for solving fully composite optimization problems over convex and compact sets. We leverage the structure of the objective by handling its differentiable and non-differentiable components…

Optimization and Control · Mathematics 2023-07-13 Maria-Luiza Vladarean , Nikita Doikov , Martin Jaggi , Nicolas Flammarion

Whether it is object detection, model reconstruction, laser odometry, or point cloud registration: Plane extraction is a vital component of many robotic systems. In this paper, we propose a strictly probabilistic method to detect finite…

Robotics · Computer Science 2019-10-25 Alexander Schaefer , Johan Vertens , Daniel Büscher , Wolfram Burgard

Convex polyhedra are the basis for several abstractions used in static analysis and computer-aided verification of complex and sometimes mission critical systems. For such applications, the identification of an appropriate…

Computational Geometry · Computer Science 2009-09-29 Roberto Bagnara , Patricia M. Hill , Enea Zaffanella

In this paper, we propose a successive pseudo-convex approximation algorithm to efficiently compute stationary points for a large class of possibly nonconvex optimization problems. The stationary points are obtained by solving a sequence of…

Optimization and Control · Mathematics 2018-12-17 Yang Yang , Marius Pesavento

We prove novel convergence results for a stochastic proximal gradient algorithm suitable for solving a large class of convex optimization problems, where a convex objective function is given by the sum of a smooth and a possibly non-smooth…

Optimization and Control · Mathematics 2016-08-11 Lorenzo Rosasco , Silvia Villa , Bang Công Vũ

This paper discusses a special kind of convex constrained optimization problem, whose constraints consist of box inequalities and linear equalities. For this problem, in addition to general optimization algorithms such as exact penalty…

Optimization and Control · Mathematics 2020-04-21 Yue Sun

An instance of the Connected Maximum Cut problem consists of an undirected graph G = (V, E) and the goal is to find a subset of vertices S $\subseteq$ V that maximizes the number of edges in the cut \delta(S) such that the induced graph…

Data Structures and Algorithms · Computer Science 2015-07-03 MohammadTaghi Hajiaghayi , Guy Kortsarz , Robert MacDavid , Manish Purohit , Kanthi Sarpatwar

Subdivision methods such as quadtrees, octrees, and higher-dimensional orthrees are standard practice in different domains of computer science. We can use these methods to represent given geometries, such as curves, meshes, or surfaces.…

Computational Geometry · Computer Science 2025-03-04 Michael M. Bilevich , Dan Halperin

Occlusion is an omnipresent challenge in 3D human pose estimation (HPE). In spite of the large amount of research dedicated to 3D HPE, only a limited number of studies address the problem of occlusion explicitly. To fill this gap, we…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Soubarna Banik , Patricia Gschoßmann , Alejandro Mendoza Garcia , Alois Knoll

A common representation of a three dimensional object in computer applications, such as graphics and design, is in the form of a triangular mesh. In many instances, individual or groups of triangles in such representation need to satisfy…

Optimization and Control · Mathematics 2019-04-08 Valentin R. Koch , Hung M. Phan

We develop a multiresolution approach to the problem of polygonal curve approximation. We show theoretically and experimentally that, if the simplification algorithm A used between any two successive levels of resolution satisfies some…

Computational Geometry · Computer Science 2008-07-22 Pierre-François Marteau , Gildas G. Ménier
‹ Prev 1 8 9 10 Next ›