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Online 3D scene perception in real time is essential for robotics, AR/VR, and autonomous systems, particularly in edge computing scenarios where computational resources are limited and privacy is crucial. Recent state-of-the-art methods…
Conventional video segmentation approaches rely heavily on appearance models. Such methods often use appearance descriptors that have limited discriminative power under complex scenarios. To improve the segmentation performance, this paper…
The current cut selection algorithm used in mixed-integer programming solvers has remained largely unchanged since its creation. In this paper, we propose a set of new cut scoring measures, cut filtering techniques, and stopping criteria,…
We present PI3DETR, an end-to-end framework that directly predicts 3D parametric curve instances from raw point clouds, avoiding the intermediate representations and multi-stage processing common in prior work. Extending 3DETR, our model…
Cyclic codes are among the most important families of codes in coding theory for both theoretical and practical reasons. Despite their prominence and intensive research on cyclic codes for over a half century, there are still open problems…
The main goal of this paper is to describe a new pruning method for solving decision trees and game trees. The pruning method for decision trees suggests a slight variant of decision trees that we call scenario trees. In scenario trees, we…
In this paper, we present an improved numerical algorithm for computing the intersection area of multiple circles and a complex polygon efficiently. This geometric problem is fundamental to applications such as wireless sensor networks and…
We propose an effective algorithm that enumerates (and actually finds) all 3-edge colorings and Hamiltonian cycles in a cubic graph. The idea is to make a preliminary run that separates the vertices into two types: ``rigid'' (such that the…
In this work we discuss the known algorithms for linear colour segmentation based on a physical approach and propose a new modification of segmentation algorithm. This algorithm is based on a region adjacency graph framework without a…
Given $n$ non-vertical lines in 3-space, their vertical depth (above/below) relation can contain cycles. We show that the lines can be cut into $O(n^{3/2}\mathop{\mathrm{polylog}} n)$ pieces, such that the depth relation among these pieces…
For optimization problems on Riemannian manifolds, many types of globally convergent algorithms have been proposed, and they are often equipped with the Riemannian version of the Armijo line search for global convergence. Such existing…
The (unweighted) tree edit distance problem for $n$ node trees asks to compute a measure of dissimilarity between two rooted trees with node labels. The current best algorithm from more than a decade ago runs in $O(n ^ 3)$ time [Demaine,…
In previous research, quantum resources were concretely estimated for solving Elliptic Curve Discrete Logarithm Problem(ECDLP). In [1], the quantum algorithm was optimized for the binary elliptic curves and the main optimization target was…
Graphs are a natural representation of data from various contexts, such as social connections, the web, road networks, and many more. In the last decades, many of these networks have become enormous, requiring efficient algorithms to cut…
In this paper we develop finite difference schemes for elliptic problems with piecewise continuous coefficients that have (possibly huge) jumps across fixed internal interfaces. In contrast with such problems involving one smooth…
A three-point iterative method for solving scalar non-linear equations was selected and then adapted to solve systems of non-linear equations. Subsequently, by applying Taylor's theorem to functions of $\R^{n}$ in $\R^{n}$, it is shown that…
This paper studies the problem of embedding very large information networks into low-dimensional vector spaces, which is useful in many tasks such as visualization, node classification, and link prediction. Most existing graph embedding…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
Optimizing machine learning algorithms that are used to solve the objective function has been of great interest. Several approaches to optimize common algorithms, such as gradient descent and stochastic gradient descent, were explored. One…
This paper proposes several novel optimization algorithms for minimizing a nonlinear objective function. The algorithms are enlightened by the optimal state trajectory of an optimal control problem closely related to the minimized objective…