English
Related papers

Related papers: Elastic 3D Wavefield Simulation on budget GPUs usi…

200 papers

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-21 Roberto Carrasco , Héctor Ferrada , Cristóbal A. Navarro , Nancy Hitschfeld

Turbulent flows and fluid-structure interactions (FSI) are ubiquitous in scientific and engineering applications, but their accurate and efficient simulation remains a major challenge due to strong nonlinearities, multiscale interactions,…

Fluid Dynamics · Physics 2025-06-02 Xiantao Fan , Xinyang Liu , Meng Wang , Jian-Xun Wang

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

Sensor simulation is pivotal for scalable validation of autonomous driving systems, yet existing Neural Radiance Fields (NeRF) based methods face applicability and efficiency challenges in industrial workflows. This paper introduces a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Xianming Zeng , Sicong Du , Qifeng Chen , Lizhe Liu , Haoyu Shu , Jiaxuan Gao , Jiarun Liu , Jiulong Xu , Jianyun Xu , Mingxia Chen , Yiru Zhao , Peng Chen , Yapeng Xue , Chunming Zhao , Sheng Yang , Qiang Li

3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Junoh Lee , Chang-Yeon Won , Hyunjun Jung , Inhwan Bae , Hae-Gon Jeon

Monte Carlo Localization is a widely used approach in the field of mobile robotics. While this problem has been well studied in the 2D case, global localization in 3D maps with six degrees of freedom has so far been too computationally…

Robotics · Computer Science 2023-10-09 Marc Eisoldt , Alexander Mock , Mario Porrmann , Thomas Wiemann

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Abdullah Hamdi , Luke Melas-Kyriazi , Jinjie Mai , Guocheng Qian , Ruoshi Liu , Carl Vondrick , Bernard Ghanem , Andrea Vedaldi

Accurate geometric reconstruction of deformable tissues in monocular endoscopic video remains a fundamental challenge in robot-assisted minimally invasive surgery. Although recent volumetric and point primitive methods based on neural…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Idris O. Sunmola , Zhenjun Zhao , Samuel Schmidgall , Yumeng Wang , Paul Maria Scheikl , Viet Pham , Axel Krieger

The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-26 Joshua Romero , Mauro Bisson , Massimiliano Fatica , Massimo Bernaschi

This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…

Computational Physics · Physics 2020-01-08 Lianhua Zhu , Peng Wang , Songze Chen , Zhaoli Guo , Yonghao Zhang

While discrete-event simulators are essential tools for architecture research, design, and development, their practicality is limited by an extremely long time-to-solution for realistic applications under investigation. This work describes…

Hardware Architecture · Computer Science 2022-04-07 Lingda Li , Santosh Pandey , Thomas Flynn , Hang Liu , Noel Wheeler , Adolfy Hoisie

The increasingly deeper neural networks hinder the democratization of privacy-enhancing distributed learning, such as federated learning (FL), to resource-constrained devices. To overcome this challenge, in this paper, we advocate the…

Machine Learning · Computer Science 2024-01-25 Zheng Lin , Guangyu Zhu , Yiqin Deng , Xianhao Chen , Yue Gao , Kaibin Huang , Yuguang Fang

Wavefield reconstruction inversion (WRI) has been considered a potential solution to the issue of local minima inherent in conventional full waveform inversion (FWI) methods. However, most current WRI research has been confined to 2D…

Geophysics · Physics 2024-10-25 Zhilong Fang , Jingjing Zong

State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn…

Graphics · Computer Science 2025-05-13 Suyeon Choi , Brian Chao , Jacqueline Yang , Manu Gopakumar , Gordon Wetzstein

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Miao Tao , Yuanzhen Zhou , Haoran Xu , Zeyu He , Zhenyu Yang , Yuchang Zhang , Zhongling Su , Linning Xu , Zhenxiang Ma , Rong Fu , Hengjie Li , Xingcheng Zhang , Jidong Zhai

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Chi Yan , Delin Qu , Dan Xu , Bin Zhao , Zhigang Wang , Dong Wang , Xuelong Li

The accurate modeling of plasma-based accelerators relies on costly numerical simulations due to the complexity of laser-plasma and beam-plasma interactions. Several strategies can highly reduce the computational cost compared to 3D…

Embedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shai Krakovsky , Gal Fiebelman , Sagie Benaim , Hadar Averbuch-Elor
‹ Prev 1 4 5 6 7 8 10 Next ›