Related papers: The Time Perception Control and Regulation in VR E…
While our natural intuition suggests us that we live in 3D space evolving in time, modern physics presents fundamentally different picture: 4D spacetime, Einstein's block universe, in which we travel in thermodynamically emphasized…
Experience of time is one of the primordial human experiences which is deeply tied to human consciousness. But despite this intimate relation of time with human conscious experience, time has proved to be very elusive. Particularly in…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
Tracking moving objects is a critical skill for many everyday tasks, such as crossing a busy street, driving a car or catching a ball. Attention is a key cognitive function that supports object tracking; however, our understanding of the…
The limiting temporal resolution of a time-domain survey in detecting transient behavior is set by the time between observations of the same sky area. We analyze the distribution of visit separations for a range of Vera C. Rubin Observatory…
We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical…
Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…
Embedded systems are becoming more in demand to work in dynamic and uncertain environments, and being confined to the strong requirements of real-time. Conventional static scheduling models usually cannot cope with runtime modification in…
Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…
While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial &…
Time ordering may be defined by first defining the limit of no time ordering (NTO) in terms of a time average of an external interaction, V(t). Previously, time correlation was defined in terms of a similar limit called the independent time…
Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of…
Cosmic observations strongly support a time varying scenario for matter/space. On the other hand, so far, observations at solar system scale failed to identify any time variation on matter/space characteristics. To explain both results it…
Physical systems are usually assumed to evolve relative to an external time parameter, which is problematic because in quantum theory that parameter is not a physical observable. Page & Wootters (1984) solved this by proposing that the…
Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in…
Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…
We revisit the role of instrumental value as a driver of adaptive behavior. In active inference, instrumental or extrinsic value is quantified by the information-theoretic surprisal of a set of observations measuring the extent to which…
When working around other agents such as humans, it is important to model their perception capabilities to predict and make sense of their behavior. In this work, we consider agents whose perception capabilities are determined by their…