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Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there…

Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual…

Computer Vision and Pattern Recognition · Computer Science 2018-06-20 Tom F. H. Runia , Cees G. M. Snoek , Arnold W. M. Smeulders

The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…

Human-Computer Interaction · Computer Science 2024-03-05 Mohammad Waqas , Y Pawankumar Gururaj , V D Shanmukha Mitra , Sai Anirudh Karri , Raghu Reddy , Syed Azeemuddin

Artificial self-perception is the machine ability to perceive its own body, i.e., the mastery of modal and intermodal contingencies of performing an action with a specific sensors/actuators body configuration. In other words, the…

Robotics · Computer Science 2019-01-29 German Diez-Valencia , Takuya Ohashi , Pablo Lanillos , Gordon Cheng

This paper presents our work on relationship of evaluation results between virtual environment (VE) and realistic environment (RE) for assembling tasks. Evaluation results consist of subjective results (BPD and RPE) and objective results…

Robotics · Computer Science 2011-04-08 Bo Hu , Liang Ma , Wei Zhang , Gaverial Salvendy , Damien Chablat , Fouad Bennis

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

We investigate the transient times for the onset of control of steady states by time-delayed feedback. The optimization of control by minimising the transient time before control becomes effective is discussed analytically and numerically,…

Adaptation and Self-Organizing Systems · Physics 2009-12-10 Robert C. Hinz , Philipp Hövel , Eckehard Schöll

This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…

Human-Computer Interaction · Computer Science 2025-06-26 Alicja Kiluk , Viktorija Paneva , Sofia Seinfeld , Jörg Müller

Virtual-reality simulations of curved space are most effective and most fun when presented as a game (for example, curved-space billiards), so the user not only has something to see in the curved space, but also has something fun to do…

Physics Education · Physics 2021-05-06 Jeff Weeks

The role of time in quantum mechanics is discussed. The differences between ordinary observables and an observable which corresponds to the time of an event is examined. In particular, the time-of-arrival of a particle to a fixed location…

Quantum Physics · Physics 2009-10-31 J. Oppenheim , B. Reznik , W. G. Unruh

Guiding robots can not only detect close-range obstacles like other guiding tools, but also extend its range to perceive the environment when making decisions. However, most existing works over-simplified the interaction between human…

Robotics · Computer Science 2023-04-18 Yibo Zhou , Dongfei Cui , Xiangming Dong , Zongkai Wu , Zhenyu Wei , Donglin Wang

The original formulation of the (weak) anthropic principle was prompted by a question about objective time at a macroscopic level, namely the age of the universe when ``anthropic'' observers such as ourselves would be most likely to emerge.…

High Energy Physics - Theory · Physics 2007-10-23 Brandon Carter

State-of-the-art quantum simulators permit local temporal control of interactions and midcircuit readout. These capabilities open the way towards the exploration of intriguing nonequilibrium phenomena. We illustrate this with a kinetically…

Quantum Physics · Physics 2025-06-12 Marcel Cech , María Cea , Mari Carmen Bañuls , Igor Lesanovsky , Federico Carollo

Biological agents have adopted the principle of attention to limit the rate of incoming information from the environment. One question that arises is if an artificial agent has access to only a limited view of its surroundings, how can it…

Artificial Intelligence · Computer Science 2021-03-12 Himanshu Sahni , Charles Isbell

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

Human-Computer Interaction · Computer Science 2026-04-23 Arka Majhi

In the present change blindness study subjects explored stereoscopic three dimensional (3D) environments through a virtual reality (VR) headset. A novel method that tracked the subjects' head movements was used for inducing changes in the…

Neurons and Cognition · Quantitative Biology 2015-08-25 Madis Vasser , Markus Kängsepp , Jaan Aru

The time-changing nature of our world demands processing of huge amounts of information in fast and reliable way to generate successful behaviors. Therefore, significant brain resources are devoted to process spatiotemporal information.…

Active visual perception refers to the ability of a system to dynamically engage with its environment through sensing and action, allowing it to modify its behavior in response to specific goals or uncertainties. Unlike passive systems that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yian Li , Xiaoyu Guo , Hao Zhang , Shuiwang Li , Xiaowei Dai

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva
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