Related papers: The Time Perception Control and Regulation in VR E…
Camera parameters not only play an important role in determining the visual quality of perceived images, but also affect the performance of vision algorithms, for a vision-guided robot. By quantitatively evaluating four object detection…
We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable…
This paper will present a model for pedestrian motion by defining a spacetime metric. This model considers the factors that are effective in the movement of pedestrians (such as obstacles, walls and other pedestrians) by defining a proper…
With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…
Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…
Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…
Accurate control of quantum systems requires precise measurement of the parameters that govern the dynamics, including control fields and interactions with the environment. Parameters will drift in time and experiments interleave protocols…
I propose that quality of life can be compared despite the difference in values across cultures when it is experienced at the sensory and perceptual level. I argue that an approach to assessing quality of life which focuses on an…
Animals and humans make decisions based on their expected outcomes. Since relevant outcomes are often delayed, perceiving delays and choosing between earlier versus later rewards (intertemporal decision-making) is an essential component of…
This is a comment on both Gruber et al (2022) and Bunamano and Rovelli (2022), which discuss the relation between physical time and human time. I claim here, contrary to many views discussed there, that there is no foundational conflict…
While deep learning surpasses human-level performance in narrow and specific vision tasks, it is fragile and over-confident in classification. For example, minor transformations in perspective, illumination, or object deformation in the…
This article explores the constraints of perception and cognition in relativistic physics. Describing reality as a cognitive representation of our sensory inputs, the article shows how the limitations in perception translate to the…
Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the…
The treatment of time in relativity does not conform to that in quantum theory. In the context of quantum gravity this is called "the problem of time". A crucial difference is that time $t$ may be seen as an observable in relativity theory,…
Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…
Recommender systems have achieved great success in modeling user's preferences on items and predicting the next item the user would consume. Recently, there have been many efforts to utilize time information of users' interactions with…
In quantum mechanics time is generally treated as a parameter rather than an observable. For instance wave functions are treated as extending in space, but not in time. But from relativity we expect time and space should be treated on the…
We introduce a novel framework for quantifying mental and emotional states over time by combining virtual reality (VR) exposure with EEG recordings. Participants experienced a stress-inducing work scenario in VR, originally designed as a…
VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have been scarce. A prior study compared working in VR for one…
Using simulation and a simple mathematical argument we argue that the refresh rate of overhead projectors, used in experiments on the visual system, may impact the perception of fast moving objects at the retinal and cortical level (V1),…