Related papers: Light Field Neural Rendering
Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such…
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…
Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
Asynchronously operating event cameras find many applications due to their high dynamic range, vanishingly low motion blur, low latency and low data bandwidth. The field saw remarkable progress during the last few years, and existing…
Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a…
We present a learning-based approach for removing unwanted obstructions, such as window reflections, fence occlusions, or adherent raindrops, from a short sequence of images captured by a moving camera. Our method leverages motion…
NeRF provides unparalleled fidelity of novel view synthesis: rendering a 3D scene from an arbitrary viewpoint. NeRF requires training on a large number of views that fully cover a scene, which limits its applicability. While these issues…
Neural Radiance Field (NeRF) is a promising approach for synthesizing novel views, given a set of images and the corresponding camera poses of a scene. However, images photographed from a low-light scene can hardly be used to train a NeRF…
3D reconstruction and novel view rendering can greatly benefit from geometric priors when the input views are not sufficient in terms of coverage and inter-view baselines. Deep learning of geometric priors from 2D images often requires each…
Visual perception is a challenging problem in part due to illumination variations. A possible solution is to first estimate an illumination invariant representation before using it for recognition. The object albedo and surface normals are…
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume…
Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settings. While several recent works investigate feed-forward…
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy…
Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…
Recently, differentiable volume rendering in neural radiance fields (NeRF) has gained a lot of popularity, and its variants have attained many impressive results. However, existing methods usually assume the scene is a homogeneous volume so…
This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…
We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene.…
We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable…