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Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

In both high-performance computing (HPC) environments and the public cloud, the duration of time to retrieve or save your results is simultaneously unpredictable and important to your over all resource budget. It is generally accepted…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-21 R. Henwood , N. W. Watkins , S. C. Chapman , R. McLay

We conduct an empirical study of machine learning functionalities provided by major cloud service providers, which we call machine learning clouds. Machine learning clouds hold the promise of hiding all the sophistication of running…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-17 Yu Liu , Hantian Zhang , Luyuan Zeng , Wentao Wu , Ce Zhang

Current benchmarks for coding evaluate language models (LMs) on concrete, well-specified tasks such as fixing specific bugs or writing targeted tests. However, human programmers do not spend all day incessantly addressing isolated tasks.…

Software Engineering · Computer Science 2026-05-14 John Yang , Kilian Lieret , Joyce Yang , Carlos E. Jimenez , Muhtasham Oblokulov , Aryan Siddiqui , Ofir Press , Ludwig Schmidt , Diyi Yang

Microservice architectures have become a popular approach for designing scalable distributed applications. Despite their extensive use in industrial settings for over a decade, there is limited understanding of the data management…

Databases · Computer Science 2025-04-29 Rodrigo Laigner , Zhexiang Zhang , Yijian Liu , Leonardo Freitas Gomes , Yongluan Zhou

Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…

Logic in Computer Science · Computer Science 2020-05-15 Uli Fahrenberg , Axel Legay

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

Human-Computer Interaction · Computer Science 2025-12-02 Hisham Abdelqader

Reproducing game bugs, particularly crash bugs in continuously evolving games like Minecraft, is a notoriously manual, time-consuming, and challenging process to automate; insights from a key decision maker from Minecraft we interviewed…

Software Engineering · Computer Science 2025-10-14 Eray Yapağcı , Yavuz Alp Sencer Öztürk , Eray Tüzün

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

Social and Information Networks · Computer Science 2022-12-27 Lin Zhang , Rui Li

Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks…

Large Language Models (LLMs) have become increasingly prevalent in cloud-based platforms, propelled by the introduction of AI-based consumer and enterprise services. LLM inference requests in particular account for up to 90% of total LLM…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-14 H. Moore , S. Qi , D. Milojicic , C. Bash , S. Pasricha

In this paper, we tackle the problem of how to build and benchmark a large motion model (LMM). The ultimate goal of LMM is to serve as a foundation model for versatile motion-related tasks, e.g., human motion generation, with…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Liang Xu , Shaoyang Hua , Zili Lin , Yifan Liu , Feipeng Ma , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models…

Computation and Language · Computer Science 2024-06-26 Chalamalasetti Kranti , Sherzod Hakimov , David Schlangen

Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can…

Information Retrieval · Computer Science 2022-02-14 Liangwei Yang , Zhiwei Liu , Yu Wang , Chen Wang , Ziwei Fan , Philip S. Yu

Stochastic stability is a popular solution concept for stochastic learning dynamics in games. However, a critical limitation of this solution concept is its inability to distinguish between different learning rules that lead to the same…

Machine Learning · Computer Science 2018-04-10 Hassan Jaleel , Jeff S. Shamma

Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However,…

Artificial Intelligence · Computer Science 2025-03-07 Jen-tse Huang , Eric John Li , Man Ho Lam , Tian Liang , Wenxuan Wang , Youliang Yuan , Wenxiang Jiao , Xing Wang , Zhaopeng Tu , Michael R. Lyu

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both…

Machine Learning · Computer Science 2024-03-19 Yue Wu , Xuan Tang , Tom M. Mitchell , Yuanzhi Li

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

While most work on evaluating machine learning (ML) models focuses on computing accuracy on batches of data, tracking accuracy alone in a streaming setting (i.e., unbounded, timestamp-ordered datasets) fails to appropriately identify when…

Machine Learning · Computer Science 2022-05-24 Shreya Shankar , Bernease Herman , Aditya G. Parameswaran