Related papers: Critical configurations for two projective views, …
Storage codes are used to ensure reliable storage of data in distributed systems. Here we consider functional repair codes, where individual storage nodes that fail may be repaired efficiently and the ability to recover original data and to…
All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many…
In this article, for the first time, one develops a nonparametric methodology for an analysis of shapes of configurations of landmarks on real 3D objects from regular camera photographs, thus making 3D shape analysis very accessible. A…
We present a novel Structure from Motion pipeline that is capable of reconstructing accurate camera poses for panorama-style video capture without prior camera intrinsic calibration. While panorama-style capture is common and convenient,…
Motivated by automated junction recognition in tracking data, we study a problem of placing a square or disc of fixed size in an arrangement of lines or line segments in the plane. We let distances among the intersection points of the lines…
All that structure from motion algorithms "see" are sets of 2D points. We show that these impoverished views of the world can be faked for the purpose of reconstructing objects in challenging settings, such as from a single image, or from a…
3D reconstruction plays an increasingly important role in modern photogrammetric systems. Conventional satellite or aerial-based remote sensing (RS) platforms can provide the necessary data sources for the 3D reconstruction of large-scale…
The essential matrix incorporates relative rotation and translation parameters of two calibrated cameras. The well-known algebraic characterization of essential matrices, i.e. necessary and sufficient conditions under which an arbitrary…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…
Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…
Current non-rigid structure from motion (NRSfM) algorithms are mainly limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many…
In this paper, we establish a general setup for studying incidence-preserving motions of projective geometric configurations of points and lines via a "projective rigidity matrix". The spaces of infinitesimal motions of a point-line…
Structure-from-Motion -- the process of simultaneously estimating camera poses and 3D scene structure from a collection of images -- remains a central challenge in computer vision, with many open problems yet to be solved. Recent advances…
We present a processing technique for a robust reconstruction of motion properties for single points in large scale, dynamic environments. We assume that the acquisition camera is moving and that there are other independently moving agents…
Many objects, especially these made by humans, are symmetric, e.g. cars and aeroplanes. This paper addresses the estimation of 3D structures of symmetric objects from multiple images of the same object category, e.g. different cars, seen…
A viewing graph is a set of unknown camera poses, as the vertices, and the observed relative motions, as the edges. Solving the viewing graph is an essential step in a Structure-from-Motion procedure, where a set of relative motions is…
This paper proposes a new approach for monocular dense 3D reconstruction of a complex dynamic scene from two perspective frames. By applying superpixel over-segmentation to the image, we model a generically dynamic (hence non-rigid) scene…
We present an algebraic study of the projection of plane curves and twisted cubics in space onto multiple images of pinhole cameras. The Zariski closure of the image of the projection of conics is a conic multiview varieties. Extending…
We propose a method to recover the structure of a compound object from multiple silhouettes. Structure is expressed as a collection of 3D primitives chosen from a pre-defined library, each with an associated pose. This has several…
While object reconstruction has made great strides in recent years, current methods typically require densely captured images and/or known camera poses, and generalize poorly to novel object categories. To step toward object reconstruction…