Related papers: $\mu$NCA: Texture Generation with Ultra-Compact Ne…
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…
Thumbnails are widely used all over the world as a preview for digital images. In this work we propose a deep neural framework to generate thumbnails of any size and aspect ratio, even for unseen values during training, with high accuracy…
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…
Texture-based classification solutions have proven their significance in many domains, from industrial inspections to health-related applications. New methods have been developed based on texture feature learning and CNN-based architectures…
Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first…
Geological parameterization enables the representation of geomodels in terms of a relatively small set of variables. Parameterization is therefore very useful in the context of data assimilation and uncertainty quantification. In this…
Deep learning algorithm display powerful ability in Computer Vision area, in recent year, the CNN has been applied to solve problems in the subarea of Image-generating, which has been widely applied in areas such as photo editing, image…
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…
Despite the initial belief that Convolutional Neural Networks (CNNs) are driven by shapes to perform visual recognition tasks, recent evidence suggests that texture bias in CNNs provides higher performing models when learning on large…
This paper presents a novel framework using neural cellular automata (NCA) to regenerate and predict geographic information. The model extends the idea of using NCA to generate/regenerate a specific image by training the model with various…
Recent advances in generative modeling have driven significant progress in text-guided texture synthesis. However, current methods focus on synthesizing texture for single static 3D object, and struggle to handle entire families of shapes,…
Human avatar has become a novel type of 3D asset with various applications. Ideally, a human avatar should be fully customizable to accommodate different settings and environments. In this work, we introduce NECA, an approach capable of…
We explore neural painters, a generative model for brushstrokes learned from a real non-differentiable and non-deterministic painting program. We show that when training an agent to "paint" images using brushstrokes, using a differentiable…
The problem of generating microstructures of complex materials in silico has been approached from various directions including simulation, Markov, deep learning and descriptor-based approaches. This work presents a hybrid method that is…
Deep learning techniques have recently demonstrated broad success in predicting complex dynamical systems ranging from turbulence to human speech, motivating broader questions about how neural networks encode and represent dynamical rules.…
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an…
Can syntactic processing emerge spontaneously from purely local interaction? We present a concrete instance on a minimal system: an 18,658-parameter two-dimensional neural cellular automaton (NCA), supervised by nothing more than a 1-bit…
This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
We present a probabilistic 3D generative model, named Generative Cellular Automata, which is able to produce diverse and high quality shapes. We formulate the shape generation process as sampling from the transition kernel of a Markov…