Related papers: When Creators Meet the Metaverse: A Survey on Comp…
Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…
6G-enabled edge intelligence opens up a new era of Internet of Everything and makes it possible to interconnect people-devices-cloud anytime, anywhere. More and more next-generation wireless network smart service applications are changing…
When developing technologies for the Metaverse, it is important to understand the needs and requirements of end users. Relatively little is known about the specific perspectives on the use of the Metaverse by the youngest audience: children…
The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…
This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of…
Standing at the intersection of science and art, artistic data visualization has gained popularity in recent years and emerged as a significant domain. Despite more than a decade since the field's conceptualization, a noticeable gap remains…
We envision deepfake technologies, which synthesize realistic fake images and videos, will play an important role in the future metaverse. While enhancing users' immersion and experience with synthesized virtual characters and scenes,…
There is a growing interest in the area of machine learning and creativity. This survey presents an overview of the history and the state of the art of computational creativity theories, key machine learning techniques (including generative…
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
In recent years, immersive art installations featuring interactive artworks have been on the rise. These installations are an integral part of museums and art centers like selfie museums, teamLab Borderless, ARTECHOUSE, and Meow Wolf.…
Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent…
Technologies related to artificial intelligence (AI) have a strong impact on the changes of research and creative practices in visual arts. The growing number of research initiatives and creative applications that emerge in the intersection…
The metaverse was first introduced in 1992. Many people saw Metaverse as a new word but the concept of Metaverse is not a new term. However, Zuckerberg's press release drew all the attention to the Metaverse. This study presents a…
The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…
Art created using generated Artificial Intelligence has taken the world by storm and generated excitement for many digital creators and technologists. However, the reception and reaction from artists have been mixed. Concerns about…
At the intersection of what I call uncomputable art and computational epistemology, a form of experimental philosophy, we find an exciting and promising area of science related to causation with an alternative, possibly best possible,…
The metaverse is a nascent concept that envisions a virtual universe, a collaborative space where individuals can interact, create, and participate in a wide range of activities. Privacy in the metaverse is a critical concern as the concept…
As robotic technologies evolve, their potential in artistic creation becomes an increasingly relevant topic of inquiry. This study explores how professional abstract artists perceive and experience co-creative interactions with an…