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Related papers: General Board Geometry

200 papers

For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…

Combinatorics · Mathematics 2025-03-05 Ary Shaviv

Have you ever played or watched a game of pool? If so, you have already seen a billiard system in action. In mathematics and physics, a billiard system describes a ball that moves in straight lines and bounces off walls. Despite these…

Dynamical Systems · Mathematics 2025-08-27 Weiqi Chu , Matthew Dobson

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…

Programming Languages · Computer Science 2019-04-09 Rokas Volkovas , Michael Fairbank , John Woodward , Simon Lucas

Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…

Combinatorics · Mathematics 2012-02-28 Gabriel Beaulieu , Kyle Burke , Eric Duchêne

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that…

Artificial Intelligence · Computer Science 2018-09-19 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Andy Nealen , Julian Togelius

Gcd-graphs over the ring of integers modulo $n$ are a natural generalization of unitary Cayley graphs. The study of these graphs has foundations in various mathematical fields, including number theory, ring theory, and representation…

Number Theory · Mathematics 2025-10-07 Ján Mináč , Tung T. Nguyen , Nguyen Duy Tân

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

Combinatorics · Mathematics 2019-05-03 Nicholas Ham

The value of graph-based big data can be unlocked by exploring the topology and metrics of the networks they represent, and the computational approaches to this exploration take on many forms. The use-case of performing global computations…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-13 Miguel E. Coimbra , Alexandre P. Francisco , Luís Veiga

Projective spaces for finite-dimensional vector spaces over general fields are considered. The geometry of these spaces and the theory of line bundles over these spaces is presented. Particularly, the space of global regular sections of…

Algebraic Geometry · Mathematics 2023-09-21 Andrew D. Lewis

Modern methods of graph theory describe a graph up to isomorphism, which makes it difficult to create mathematical models for visualizing graph drawings on a plane. The topological drawing of the planar part of a graph allows representing…

Combinatorics · Mathematics 2024-08-01 Sergey Kurapov , Maxim Davidovsky

The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…

Computer Science and Game Theory · Computer Science 2022-05-17 Elena Di Lavore , Jules Hedges , Paweł Sobociński

A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…

Combinatorics · Mathematics 2021-11-16 Sandi Klavžar , Neethu P. K. , Ullas Chandran S.

In this paper, we introduce the concept of triad. Using this notion, we study, revisit, discover and rediscover some basic properties of ludics from a very general point of view.

Logic in Computer Science · Computer Science 2015-02-18 Michele Basaldella

We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…

Probability · Mathematics 2015-05-29 Riddhipratim Basu , Alexander E. Holroyd , James B. Martin , Johan Wästlund

We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…

Combinatorics · Mathematics 2016-08-25 Monika Rosicka , Simone Severini

These lecture notes are a personal introduction to signed graphs, concentrating on the aspects that have been most persistently interesting to me. They are just a few corners of signed graph theory; I am leaving out a great deal. The…

Combinatorics · Mathematics 2016-10-18 Thomas Zaslavsky

This note describes some open problems that can be examined with the purpose of gaining additional insight of how to solve the problem of finding a general classification of geodetic graphs

Discrete Mathematics · Computer Science 2023-06-21 Carlos E. Frasser

A fundamental characteristic of computer networks is their topological structure. The question of the description of the structural characteristics of computer networks represents a problem that is not completely solved. Search methods for…

Discrete Mathematics · Computer Science 2024-08-08 Carlos E. Frasser

We describe new explicit examples of moduli spaces of Bridgeland semistable objects on surfaces, parametrizing objects whose numerical class agrees with the class of a point. This follows ideas of Tramel and Xia, using stability conditions…

Algebraic Geometry · Mathematics 2025-09-15 Nicolás Vilches

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt