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Many economic transactions, including those of online markets, have a time lag between the start and end times of transactions. Customers need to wait for completion of their transaction (order fulfillment) and hence are also interested in…

Optimization and Control · Mathematics 2018-10-19 Manu K. Gupta , N. Hemachandra

An important part of the Smart Grid literature on residential Demand Response deals with game-theoretic consumption models. Among those papers, the hourly billing model is of special interest as an intuitive and fair mechanism. We focus on…

Optimization and Control · Mathematics 2017-12-27 Paulin Jacquot , Olivier Beaude , Stéphane Gaubert , Nadia Oudjane

We study the scheduling of flows on a switch with the goal of optimizing metrics related to the response time of the flows. The input to the problem is a sequence of flow requests on a switch, where the switch is represented by a bipartite…

Data Structures and Algorithms · Computer Science 2020-05-28 Hamidreza Jahanjou , Rajmohan Rajaraman , David Stalfa

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

Computer Science and Game Theory · Computer Science 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

We study one-shot Nash competition between an arbitrary number of identical dealers that compete for the order flow of a client. The client trades either because of proprietary information, exposure to idiosyncratic risk, or a mix of both…

Trading and Market Microstructure · Quantitative Finance 2021-07-27 Martin Herdegen , Johannes Muhle-Karbe , Florian Stebegg

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

Different populations of vehicles travel along a network. Each population has its origin, destination and travel costs - which may well be unbounded. Under the only requirement of the continuity of the travel costs, we prove the existence…

Optimization and Control · Mathematics 2025-08-26 Rinaldo M. Colombo , Luca Giuzzi , Francesca Marcellini

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

Computer Science and Game Theory · Computer Science 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

Consider a population of customers each of which needs to decide independently when to arrive to a facility that provides a service during a fixed period of time, say a day. This is a common scenario in many service systems such as a bank,…

Computer Science and Game Theory · Computer Science 2021-07-27 Moshe Haviv , Liron Ravner

Selfish routing on dynamic flows over time is used to model scenarios that vary with time in which individual agents act in their best interest. In this paper we provide a survey of a particular dynamic model, the deterministic queuing…

Computer Science and Game Theory · Computer Science 2015-07-14 Christine Antonsen

This paper develops a strategic model of trade between two regions in which, depending on the relation among output, financial resources and transportation costs, the adjustment of prices towards an equilibrium is studied. We derive…

Optimization and Control · Mathematics 2008-05-21 Iordan V. Iordanov , Stoyan V. Stoyanov , Andrey A. Vassilev

We study the optimal provision of information for two natural performance measures of queuing systems: throughput and makespan. A set of parallel links is equipped with deterministic capacities and stochastic travel times where the latter…

Computer Science and Game Theory · Computer Science 2023-10-12 Svenja M. Griesbach , Max Klimm , Philipp Warode , Theresa Ziemke

The mathematical approaches for modeling dynamic traffic can roughly be divided into two categories: discrete packet routing models and continuous flow over time models. Despite very vital research activities on models in both categories,…

Computer Science and Game Theory · Computer Science 2022-12-09 Leon Sering , Laura Vargas Koch , Theresa Ziemke

When many independent users try to route traffic through a network, the flow can easily become suboptimal as a consequence of congestion of the most efficient paths. The degree of this suboptimality is quantified by the so-called "price of…

Disordered Systems and Neural Networks · Physics 2015-05-19 Brian Skinner

The rise of automated bidding strategies in online advertising presents new challenges in designing and analyzing efficient auction mechanisms. In this paper, we focus on proportional mechanisms within the context of auto-bidding and study…

Computer Science and Game Theory · Computer Science 2026-04-27 Nguyen Kim Thang

We consider the behavior of the price of anarchy and equilibrium flows in nonatomic multi-commodity routing games as a function of the traffic demand. We analyze their smoothness with a special attention to specific values of the demand at…

Computer Science and Game Theory · Computer Science 2024-03-19 Roberto Cominetti , Valerio Dose , Marco Scarsini

We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We…

Computer Science and Game Theory · Computer Science 2019-01-03 Marco Scarsini , Marc Schröder , Tristan Tomala

We study the performance of approximate Nash equilibria for linear congestion games. We consider how much the price of anarchy worsens and how much the price of stability improves as a function of the approximation factor $\epsilon$. We…

Computer Science and Game Theory · Computer Science 2008-12-18 George Christodoulou , Elias Koutsoupias , Paul Spirakis

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users,…

Computer Science and Game Theory · Computer Science 2026-02-09 Yang Li , Alexander Skopalik , Marc Uetz