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Reinforcement Learning (RL) is a rapidly growing area of machine learning that finds its application in a broad range of domains, from finance and healthcare to robotics and gaming. Compared to other machine learning techniques, RL agents…

Artificial Intelligence · Computer Science 2024-11-14 Geetansh Kalra , Divye Singh , Justin Jose

This paper presents Tunnel, a simple, open source, reinforcement learning training environment for high performance aircraft. It integrates the F16 3D nonlinear flight dynamics into OpenAI Gymnasium python package. The template includes…

Artificial Intelligence · Computer Science 2025-05-06 Greg Search

When manipulating objects in the real world, we need reactive feedback policies that take into account sensor information to inform decisions. This study aims to determine how different encoders can be used in a reinforcement learning (RL)…

Robotics · Computer Science 2025-03-05 Nico Sutter , Valentin N. Hartmann , Stelian Coros

This paper presents Gym-TORAX, a Python package enabling the implementation of Reinforcement Learning (RL) environments for simulating plasma dynamics and control in tokamaks. Users define succinctly a set of control actions and…

Machine Learning · Computer Science 2026-03-23 Antoine Mouchamps , Arthur Malherbe , Adrien Bolland , Damien Ernst

Building human-like agent, which aims to learn and think like human intelligence, has long been an important research topic in AI. To train and test human-like agents, we need an environment that imposes the agent to rich multimodal…

Artificial Intelligence · Computer Science 2021-05-04 Kwanyoung Park , Hyunseok Oh , Youngki Lee

Reinforcement learning is considered as a promising direction for driving policy learning. However, training autonomous driving vehicle with reinforcement learning in real environment involves non-affordable trial-and-error. It is more…

Artificial Intelligence · Computer Science 2017-09-27 Xinlei Pan , Yurong You , Ziyan Wang , Cewu Lu

Vision-and-Language Navigation (VLN) is a task where an agent navigates in an embodied indoor environment under human instructions. Previous works ignore the distribution of sample difficulty and we argue that this potentially degrade their…

Machine Learning · Computer Science 2021-11-16 Jiwen Zhang , Zhongyu Wei , Jianqing Fan , Jiajie Peng

In recent years, machine learning technologies have gained immense popularity and are being used in a wide range of domains. However, due to the complexity associated with machine learning algorithms, it is a challenge to make it…

Software Engineering · Computer Science 2024-10-15 Natalie Sinani , Sahil Salma , Paul Boutot , Sadaf Mustafiz

While recent vision-language models (VLMs) demonstrate strong image understanding, their ability to "think with images", i.e., to reason through multi-step visual interactions, remains limited. We introduce VISTA-Gym, a scalable training…

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Ian Huang , Guandao Yang , Leonidas Guibas

Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual…

Artificial Intelligence · Computer Science 2023-09-27 Zhecheng Yuan , Sizhe Yang , Pu Hua , Can Chang , Kaizhe Hu , Huazhe Xu

Deep Reinforcement Learning (Deep RL) has been in the spotlight for the past few years, due to its remarkable abilities to solve problems which were considered to be practically unsolvable using traditional Machine Learning methods.…

Machine Learning · Computer Science 2022-05-12 Aristotelis Lazaridis , Ioannis Vlahavas

Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this…

Human-Computer Interaction · Computer Science 2023-10-27 Hing Lie , Kachina Studer , Zhen Zhao , Ben Thomson , Dishita G Turakhia , John Liu

This work re-implements the OpenAI Gym multi-goal robotic manipulation environment, originally based on the commercial Mujoco engine, onto the open-source Pybullet engine. By comparing the performances of the Hindsight Experience…

Robotics · Computer Science 2023-03-10 Xintong Yang , Ze Ji , Jing Wu , Yu-Kun Lai

Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş

Visualization tools for supervised learning have allowed users to interpret, introspect, and gain intuition for the successes and failures of their models. While reinforcement learning practitioners ask many of the same questions, existing…

Machine Learning · Computer Science 2020-07-14 Shuby Deshpande , Jeff Schneider

Generative models have made significant progress in synthesizing visual content, including images, videos, and 3D/4D structures. However, they are typically trained with surrogate objectives such as likelihood or reconstruction loss, which…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yuanzhi Liang , Yijie Fang , Ke Hao , Rui Li , Ziqi Ni , Ruijie Su , Chi Zhang

Ensembles of classifier models typically deliver superior performance and can outperform single classifier models given a dataset and classification task at hand. However, the gain in performance comes together with the lack in…

Human-Computer Interaction · Computer Science 2017-10-23 Bruno Schneider , Dominik Jäckle , Florian Stoffel , Alexandra Diehl , Johannes Fuchs , Daniel Keim

Vision-language models (VLMs) still struggle with visual perception tasks such as spatial understanding and viewpoint recognition. One plausible contributing factor is that natural image datasets provide limited supervision for low-level…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Guanyu Zhou , Yida Yin , Wenhao Chai , Shengbang Tong , Xingyu Fu , Zhuang Liu

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano
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