Related papers: On the Performance of the Depth First Search Algor…
We call a graph $G$ separable if a balanced separator can be computed for $G$ of size $O(n^c)$ with $c<1$. Many real-world graphs are separable such as graphs of bounded genus, graphs of constant treewidth, and graphs excluding a fixed…
Consider the following computational problem: given a regular digraph $G=(V,E)$, two vertices $u,v \in V$, and a walk length $t\in \mathbb{N}$, estimate the probability that a random walk of length $t$ from $u$ ends at $v$ to within $\pm…
We give a $(1+\epsilon)$-approximate distance oracle with $O(1)$ query time for an undirected planar graph $G$ with $n$ vertices and non-negative edge lengths. For $\epsilon>0$ and any two vertices $u$ and $v$ in $G$, our oracle gives a…
Graph searching is one of the simplest and most widely used tools in graph algorithms. Every graph search method is defined using some particular selection rule, and the analysis of the corresponding vertex orderings can aid greatly in…
A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…
We design an algorithm for approximating the size of \emph{Max Cut} in dense graphs. Given a proximity parameter $\varepsilon \in (0,1)$, our algorithm approximates the size of \emph{Max Cut} of a graph $G$ with $n$ vertices, within an…
We initiate the study on fault-tolerant spanners in hypergraphs and develop fast algorithms for their constructions. A fault-tolerant (FT) spanner preserves approximate distances under network failures, often used in applications like…
Greedy best-first search (GBFS) and A* search (A*) are popular algorithms for path-finding on large graphs. Both use so-called heuristic functions, which estimate how close a vertex is to the goal. While heuristic functions have been…
Computing bounded depth decompositions is a bottleneck in many applications of the treedepth parameter. The fastest known algorithm, which is due to Reidl, Rossmanith, S\'{a}nchez Villaamil, and Sikdar [ICALP 2014], runs in…
We present a $(1+\epsilon)$-approximation algorithm running in $O(f(\epsilon)\cdot n \log^4 n)$ time for finding the diameter of an undirected planar graph with non-negative edge lengths.
On a GPU cluster, the ratio of high computing power to communication bandwidth makes scaling breadth-first search (BFS) on a scale-free graph extremely challenging. By separating high and low out-degree vertices, we present an…
To tackle the exponentiality associated with NP-hard problems, two paradigms have been proposed. First, Branch & Bound, like Dynamic Programming, achieve efficient exact inference but requires extensive information and analysis about the…
Densest subgraph discovery (DSD) is a fundamental problem in graph mining. It has been studied for decades, and is widely used in various areas, including network science, biological analysis, and graph databases. Given a graph G, DSD aims…
The Breadth-First Search (BFS) algorithm is an important building block for graph analysis of large datasets. The BFS parallelisation has been shown to be challenging because of its inherent characteristics, including irregular memory…
A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, which simultaneously explores the graph from the start and the destination. It has been observed recently that this strategy performs…
Given an undirected, anonymous, port-labeled graph of $n$ memory-less nodes, $m$ edges, and degree $\Delta$, we consider the problem of dispersing $k\leq n$ robots (or tokens) positioned initially arbitrarily on one or more nodes of the…
Search space is a key consideration for neural architecture search. Recently, Xie et al. (2019) found that randomly generated networks from the same distribution perform similarly, which suggests we should search for random graph…
We study the problem of estimating the maximum matching size in graphs whose edges are revealed in a streaming manner. We consider both insertion-only streams and dynamic streams and present new upper and lower bound results for both…
We present an in-place depth first search (DFS) and an in-place breadth first search (BFS) that runs on a word RAM in linear time such that, if the adjacency arrays of the input graph are given in a sorted order, the input is restored after…
The challenges of graph stream algorithms are twofold. First, each edge needs to be processed only once, and second, it needs to work on highly constrained memory. Diffusion degree is a measure of node centrality that can be calculated (for…