English
Related papers

Related papers: Path Verification for Dynamic Indirect Illuminatio…

200 papers

Scene recovery is a fundamental imaging task for several practical applications, e.g., video surveillance and autonomous vehicles, etc. To improve visual quality under different weather/imaging conditions, we propose a real-time light…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Jun Liu , Ryan Wen Liu , Jianing Sun , Tieyong Zeng

In this paper, we present a multi-object 6D detection and tracking pipeline for potentially similar and non-textured objects. The combination of a convolutional neural network for object classification and rough pose estimation with a local…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Niklas Gard , Anna Hilsmann , Peter Eisert

In dynamic scenes, images often suffer from dynamic blur due to superposition of motions or low signal-noise ratio resulted from quick shutter speed when avoiding motions. Recovering sharp and clean results from the captured images heavily…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Cheng Zhang , Shaolin Su , Yu Zhu , Qingsen Yan , Jinqiu Sun , Yanning Zhang

We present a method to estimate the direction and color of the scene light source from a single image. Our method is based on two main ideas: (a) we use a new synthetic dataset with strong shadow effects with similar constraints to the SID…

Computer Vision and Pattern Recognition · Computer Science 2020-09-21 Hassan A. Sial , Ramon Baldrich , Maria Vanrell , Dimitris Samaras

Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Jingwang Ling , Ruihan Yu , Feng Xu , Chun Du , Shuang Zhao

A light field records numerous light rays from a real-world scene. However, capturing a dense light field by existing devices is a time-consuming process. Besides, reconstructing a large amount of light rays equivalent to multiple light…

Computer Vision and Pattern Recognition · Computer Science 2018-08-14 Mantang Guo , Hao Zhu , Guoqing Zhou , Qing Wang

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Wenlong Yang , Canran Jin , Weihang Yuan , Chao Wang , Lifeng Sun

Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zhuo He , Paul Henderson , Nicolas Pugeault

Flash illumination is widely used in imaging under low-light environments. However, illumination intensity falls off with propagation distance quadratically, which poses significant challenges for flash imaging at a long distance. We…

Image and Video Processing · Electrical Eng. & Systems 2022-07-27 Zhanghao Sun , Jian Wang , Yicheng Wu , Shree Nayar

Precomputed Radiance Transfer (PRT) is widely used for real-time photorealistic effects. PRT disentangles the rendering equation into transfer and lighting, enabling their precomputation. Transfer accounts for the cosine-weighted visibility…

Graphics · Computer Science 2022-12-20 Sirikonda Dhawal , Aakash KT , P. J. Narayanan

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Environment maps are used to simulate reflections off curved objects. We present a technique to reflect a user, or a group of users, in a real environment, onto a virtual object, in a virtual reality application, using the live video feeds…

Graphics · Computer Science 2007-05-23 Paul Anderson , Goncalo Carvalho

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approximating shadows based on rendering from the perspective of a…

Graphics · Computer Science 2023-08-22 Markus Worchel , Marc Alexa

Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scenes containing multiple objects. We introduce a method to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Yohan Poirier-Ginter , Alban Gauthier , Julien Philip , Jean-Francois Lalonde , George Drettakis

The rising availability of commercial $360^\circ$ cameras that democratize indoor scanning, has increased the interest for novel applications, such as interior space re-design. Diminished Reality (DR) fulfills the requirement of such…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 V. Gkitsas , V. Sterzentsenko , N. Zioulis , G. Albanis , D. Zarpalas

Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Xiao Zhang , William Gao , Seemandhar Jain , Michael Maire , David A. Forsyth , Anand Bhattad

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

Graphics · Computer Science 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

Real time outdoor navigation in highly dynamic environments is an crucial problem. The recent literature on real time static SLAM don't scale up to dynamic outdoor environments. Most of these methods assume moving objects as outliers or…

Computer Vision and Pattern Recognition · Computer Science 2016-08-04 N Dinesh Reddy , Iman Abbasnejad , Sheetal Reddy , Amit Kumar Mondal , Vindhya Devalla
‹ Prev 1 8 9 10 Next ›