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How is popularity gained online? Is being successful strictly related to rapidly becoming viral in an online platform or is it possible to acquire popularity in a steady and disciplined fashion? What are other temporal characteristics that…

Machine Learning · Computer Science 2019-04-11 Mert Ozer , Anna Sapienza , Andrés Abeliuk , Goran Muric , Emilio Ferrara

Crowdsourced video systems like YouTube and Twitch.tv have been a major internet phenomenon and are nowadays entertaining over a billion users. In addition to video sharing and viewing, over the years they have developed new features to…

Social and Information Networks · Computer Science 2019-01-29 Adele Lu Jia , Xiaoxue Shen , Siqi Shen , Jun Xu

Livestreaming commerce, a hybrid of e-commerce and self-media, has expanded the broad spectrum of traditional sales performance determinants. To investigate the factors that contribute to the success of livestreaming commerce, we construct…

Econometrics · Economics 2023-10-31 Xiong Xiong , Fan Yang , Li Su

Peer-to-peer swarming protocols have been proven to be very efficient for content replication over Internet. This fact has certainly motivated proposals to adapt these protocols to meet the requirements of on-demand streaming system. The…

Networking and Internet Architecture · Computer Science 2013-10-09 Marcus V. M. Rocha , Carlo Kleber da S. Rodrigues

Peer-to-Peer (P2P) file-sharing is becoming increasingly popular in recent years. In 2012, it was reported that P2P traffic consumed over 5,374 petabytes per month, which accounted for approximately 20.5% of consumer internet traffic. TV is…

Networking and Internet Architecture · Computer Science 2014-09-30 Mark Scanlon , Huijie Shen

Velocity is one of the 4 Vs commonly used to characterize Big Data. In this regard, Forrester remarked the following in Q3 2014: "The high velocity, white-water flow of data from innumerable real-time data sources such as market data,…

Databases · Computer Science 2017-08-10 Arun Kejariwal , Sanjeev Kulkarni , Karthik Ramasamy

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

Human-Computer Interaction · Computer Science 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

The era of live-broadcast is back but with two major changes. First, unlike traditional TV broadcasts, content is now streamed over the Internet enabling it to reach a wider audience. Second, due to various user-generated content platforms…

Social and Information Networks · Computer Science 2018-03-08 Aravindh Raman , Gareth Tyson , Nishanth Sastry

Video popularity is an essential reference for optimizing resource allocation and video recommendation in online video services. However, there is still no convincing model that can accurately depict a video's popularity evolution. In this…

Social and Information Networks · Computer Science 2017-09-22 Jiqiang Wu , Yipeng Zhou , Dah Ming Chiu

YouTube, with millions of content creators, has become the preferred destination for watching videos online. Through the Partner program, YouTube allows content creators to monetize their popular videos. Of significant importance for…

Social and Information Networks · Computer Science 2016-11-03 Wiliam Hoiles , Anup Aprem , Vikram Krishnamurthy

Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…

Multimedia · Computer Science 2014-04-11 Liang Chen , Yipeng Zhou , Dah Ming Chiu

As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

Computers and Society · Computer Science 2015-09-30 Anders Hval Olsen

Live streaming platforms offer a distinctive way for users and content creators to interact with each other through real-time communication. While research on user behavior in online platforms has explored how users discover their favorite…

Human-Computer Interaction · Computer Science 2025-09-12 Akira Matsui , Kazuki Fujikawa , Ryo Sasaki , Ryo Adachi

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

Artificial Intelligence · Computer Science 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

Toxic language, such as hate speech, can deter users from participating in online communities and enjoying popular platforms. Previous approaches to detecting toxic language and norm violations have been primarily concerned with…

Computation and Language · Computer Science 2023-10-10 Jihyung Moon , Dong-Ho Lee , Hyundong Cho , Woojeong Jin , Chan Young Park , Minwoo Kim , Jonathan May , Jay Pujara , Sungjoon Park

With the increasing importance of online communities, discussion forums, and customer reviews, Internet "trolls" have proliferated thereby making it difficult for information seekers to find relevant and correct information. In this paper,…

Computation and Language · Computer Science 2019-02-19 Albert Haque

A main characteristic of social media is that its diverse content, copiously generated by both standard outlets and general users, constantly competes for the scarce attention of large audiences. Out of this flood of information some topics…

Physics and Society · Physics 2011-12-21 Chunyan Wang , Bernardo A. Huberman

With the rapid growth in the number of devices of the Internet of Things (IoT), the volume and types of stream data are rapidly increasing in the real world. Unfortunately, the stream data has the characteristics of infinite and periodic…

Performance · Computer Science 2022-12-13 Weirong Xiu , Baozhu Li , Xusheng Du , Zheng Chu

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

Multimedia · Computer Science 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is…

Human-Computer Interaction · Computer Science 2019-09-25 Kyoung Ho Kim , Huy Kang Kim