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Live commenting on video, a popular feature of live streaming platforms, enables viewers to engage with the content and share their comments, reactions, opinions, or questions with the streamer or other viewers while watching the video or…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Julien Lalanne , Raphael Bournet , Yi Yu

Live streaming plays a major role in today's digital platforms, supporting entertainment, education, social media, etc. However, research in this field is limited by the lack of large, publicly available datasets that capture real-time…

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

Machine Learning · Computer Science 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

Dynamic Adaptive Streaming over HTTP (DASH) has emerged as an increasingly popular paradigm for video streaming [13], in which a video is segmented into many chunks delivered to users by HTTP request/response over Transmission Control…

Multimedia · Computer Science 2016-07-06 Wen Hu , Zhi Wang , Lifeng Sun

We examine the properties of all HTTP requests generated by a thousand undergraduates over a span of two months. Preserving user identity in the data set allows us to discover novel properties of Web traffic that directly affect models of…

Human-Computer Interaction · Computer Science 2010-03-30 Mark Meiss , John Duncan , Bruno Gonçalves , José J. Ramasco , Filippo Menczer

Large Internet video delivery systems serve millions of videos to tens of millions of users on daily basis, via Video-on-Demand and live streaming. Video popularity evolves over time. It represents the workload, as welll as business value,…

Networking and Internet Architecture · Computer Science 2014-12-09 Jiqiang Wu , Yipeng Zhou , Dah Ming Chiu , Youwei Hua , Zirong Zhu

Social media, professional sports, and video games are driving rapid growth in live video streaming, on platforms such as Twitch and YouTube Live. Live streaming experience is very susceptible to short-time-scale network congestion since…

Networking and Internet Architecture · Computer Science 2021-12-07 Sharat Chandra Madanapalli , Alex Mathai , Hassan Habibi Gharakheili , Vijay Sivaraman

We present a method for accurately predicting the long time popularity of online content from early measurements of user access. Using two content sharing portals, Youtube and Digg, we show that by modeling the accrual of views and votes on…

Computers and Society · Computer Science 2008-11-06 Gabor Szabo , Bernardo A. Huberman

Third-party developers (TPDs) often turn to online communities for support when they can't get immediate responses from the platform. Twitch, as a leading live streaming platform, attracted many TPDs and formed an online support community…

Human-Computer Interaction · Computer Science 2026-04-10 Jie Cai , He Zhang , Yueyan Liu , John M. Carroll , Chun Yu

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Online social media and games are increasingly replacing offline social activities. Social media is now an indispensable mode of communication; online gaming is not only a genuine social activity but also a popular spectator sport. With…

Social and Information Networks · Computer Science 2016-11-24 Supun Nakandala , Giovanni Luca Ciampaglia , Norman Makoto Su , Yong-Yeol Ahn

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…

Human-Computer Interaction · Computer Science 2020-08-18 David Melhart , Daniele Gravina , Georgios N. Yannakakis

Popularity in social media is an important objective for professional users (e.g. companies, celebrities, and public figures, etc). A simple yet prominent metric utilized to measure the popularity of a user is the number of fans or…

Social and Information Networks · Computer Science 2017-05-08 Samin Mohammadi , Reza Farahbakhsh , Noel Crespi

Recent years mesh-based Peer-to-Peer live streaming has become a promising way for service providers to offer high-quality live video streaming service to Internet users. In this paper, we make a detailed study on modeling and performance…

Networking and Internet Architecture · Computer Science 2014-02-06 Jianwei Zhang , Wei Xing , Yongchao Wang , Dongming Lu

To conduct real-time analytics computations, big data stream processing engines are required to process unbounded data streams at millions of events per second. However, current streaming engines exhibit low throughput and high tuple…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-11 Shinhyung Yang , Jiun Jeong , Bernhard Scholz , Bernd Burgstaller

Online social post streams such as Twitter timelines and forum discussions have emerged as important channels for information dissemination. They are noisy, informal, and surge quickly. Real life events, which may happen and evolve every…

Social and Information Networks · Computer Science 2013-11-26 Pei Lee , Laks V. S. Lakshmanan , Evangelos E. Milios

Using nine months of access logs comprising 1.9 Billion sessions to BBC iPlayer, we survey the UK ISP ecosystem to understand the factors affecting adoption and usage of a high bandwidth TV streaming application across different providers.…

Networking and Internet Architecture · Computer Science 2016-11-18 Dmytro Karamshuk , Nishanth Sastry , Andrew Secker , Jigna Chandaria

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Machine Learning · Computer Science 2021-10-07 Andraž De Luisa , Jan Hartman , David Nabergoj , Samo Pahor , Marko Rus , Bozhidar Stevanoski , Jure Demšar , Erik Štrumbelj

With the continuous increase of internet usage in todays time, everyone is influenced by this source of the power of technology. Due to this, the rise of applications and games Is unstoppable. A major percentage of our population uses these…

Information Retrieval · Computer Science 2022-11-22 Vandit Gupta , Akshit Diwan , Chaitanya Chadha , Ashish Khanna , Deepak Gupta

Today's Internet traffic is mostly dominated by multimedia content and the prediction is that this trend will intensify in the future. Therefore, main Internet players, such as ISPs, content delivery platforms (e.g. Youtube, Bitorrent,…

Networking and Internet Architecture · Computer Science 2017-05-02 Reza Farahbakhsh , Angel Cuevas , Ruben Cuevas , Roberto Gonzalez , Noel Crespi