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Distributed optimization offers a promising paradigm for trajectory planning in Unmanned Aerial Vehicle (UAV) swarms, yet its deployment in communication-constrained environments remains challenging due to unreliable links and limited data…

Robotics · Computer Science 2025-11-20 Yue Yu , Xiaobo Zheng , Shaoming He

An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource…

Information Theory · Computer Science 2016-11-18 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz

Cooperative automated vehicles exchange information to assist each other in creating a more precise and extended view of their surroundings, with the aim of improving automated-driving decisions. This paper addresses the need for scalable…

Networking and Internet Architecture · Computer Science 2014-09-17 Mohammad Fanaei , Amin Tahmasbi-Sarvestani , Yaser P. Fallah , Gaurav Bansal , Matthew C. Valenti , John B. Kenney

Reaching a consensus in a swarm of robots is one of the fundamental problems in swarm robotics, examining the possibility of reaching an agreement within the swarm members. The recently-introduced contamination problem offers a new…

Multiagent Systems · Computer Science 2022-09-20 Lior Moshe , Noa Agmon

Cognitive ad-hoc networks allow users to access an unlicensed/shared spectrum without the need for any coordination via a central controller and are being envisioned for futuristic ultra-dense wireless networks. The ad-hoc nature of…

Signal Processing · Electrical Eng. & Systems 2020-03-31 Rohit Kumar , Shaswat Satapathy , Shivani Singh , Sumit J. Darak

Here we consider the communications tactics appropriate for a group of agents that need to "swarm" together in a highly adversarial environment. Specfically, whilst they need to cooperate by exchanging information with each other about…

Multiagent Systems · Computer Science 2023-04-07 Paul Kinsler , Sean Holman , Andrew Elliott , Cathryn N. Mitchell , R. Eddie Wilson

Consider a swarm of particles controlled by global inputs. This paper presents algorithms for shaping such swarms in 2D using boundary walls. The range of configurations created by conforming a swarm to a boundary wall is limited. We…

Robotics · Computer Science 2016-09-08 Shiva Shahrokhi , Arun Mahadev , Aaron T. Becker

In cognitive radio (CR) networks, the secondary users (SUs) sense the spectrum licensed to the primary users (PUs) to identify and possibly transmit over temporarily unoccupied channels. Cooperative sensing was proposed to improve the…

Networking and Internet Architecture · Computer Science 2017-02-07 Yuan Lu , Alexandra Duel-Hallen

In the first part of this paper, we have studied solely the spectrum sharing aspect of the above problem, and proposed algorithms for the CUs in the single AP network to efficiently share the spectrum. In this second part of the paper, we…

Information Theory · Computer Science 2011-02-11 Mingyi Hong , Alfredo Garcia , Jorge Barrera

Swarm robotic systems utilize collective behaviour to achieve goals that might be too complex for a lone entity, but become attainable with localized communication and collective decision making. In this paper, a behaviour-based distributed…

Multiagent Systems · Computer Science 2023-09-06 Akshaya C S , Karthik Soma , Visweswaran B , Aditya Ravichander , Venkata Nagarjun PM

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

Multiagent Systems · Computer Science 2026-04-02 Tianyu Qiu , David Fridovich-Keil

In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG). In a classical congestion game, multiple users share the same…

Computer Science and Game Theory · Computer Science 2010-12-13 Sahand Ahmad , Cem Tekin , Mingyan Liu , Richard Southwell , Jianwei Huang

Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…

Computer Science and Game Theory · Computer Science 2015-03-30 Yezekael Hayel , Quanyan Zhu

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global…

Dynamical Systems · Mathematics 2024-07-30 Enis Chenchene , Hui Huang , Jinniao Qiu

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

Computer Science and Game Theory · Computer Science 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Autonomous Unmanned Aerial Vehicles (UAVs) have gained popularity due to their many potential application fields. Alongside sophisticated sensors, UAVs can be equipped with communication adaptors aimed for inter-UAV communication.…

Robotics · Computer Science 2016-07-18 Matthias R. Brust , Bogdan M. Strimbu

In communication restricted environments, a multi-robot system can be deployed to either: i) maintain constant communication but potentially sacrifice operational efficiency due to proximity constraints or ii) allow disconnections to…

Robotics · Computer Science 2023-08-02 Lauren Bramblett , Shijie Gao , Nicola Bezzo

In this paper, we propose a graphon game model to understand how rumor (such as fake news) propagates in large populations that are interacting on a network and how different policies affect the spread. We extend the SKIR model that is used…

Optimization and Control · Mathematics 2025-03-18 Huaning Liu , Gokce Dayanikli

Self-organized aggregation is a well studied behavior in swarm robotics as it is the pre-condition for the development of more advanced group-level responses. In this paper, we investigate the design of decentralized algorithms for a swarm…

Robotics · Computer Science 2022-08-29 Antoine Sion , Andreagiovanni Reina , Mauro Birattari , Elio Tuci

Distributed gathering algorithms aim to achieve complete visibility graphs via a "never lose a neighbour" policy. We suggest a method to maintain connected graph topologies, while reducing the number of effective edges in the graph to order…

Multiagent Systems · Computer Science 2019-03-25 Rotem Manor , Ariel Barel , Alfred M. Bruckstein