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Generating images via the generative adversarial network (GAN) has attracted much attention recently. However, most of the existing GAN-based methods can only produce low-resolution images of limited quality. Directly generating…
While Generative Adversarial Networks (GANs) are fundamental to many generative modelling applications, they suffer from numerous issues. In this work, we propose a principled framework to simultaneously mitigate two fundamental issues in…
Generative neural network architectures such as GANs, may be used to generate synthetic instances to compensate for the lack of real data. However, they may be employed to create media that may cause social, political or economical…
Facial expressions are a form of non-verbal communication that humans perform seamlessly for meaningful transfer of information. Most of the literature addresses the facial expression recognition aspect however, with the advent of…
Affective computing faces a major challenge: the lack of high-quality, diverse depth facial datasets for recognizing subtle emotional expressions. We propose a framework for synthetic depth face generation using an optimized GAN with…
Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis…
Synthesis of face images from visual attributes is an important problem in computer vision and biometrics due to its applications in law enforcement and entertainment. Recent advances in deep generative networks have made it possible to…
Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric relations of different types of 2D elements. The generator of…
Recent successes in generative modeling have accelerated studies on this subject and attracted the attention of researchers. One of the most important methods used to achieve this success is Generative Adversarial Networks (GANs). It has…
This paper introduces ActGAN - a novel end-to-end generative adversarial network (GAN) for one-shot face reenactment. Given two images, the goal is to transfer the facial expression of the source actor onto a target person in a…
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…
There has been a drastic growth of research in Generative Adversarial Nets (GANs) in the past few years. Proposed in 2014, GAN has been applied to various applications such as computer vision and natural language processing, and achieves…
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…
Face sketch synthesis has made significant progress with the development of deep neural networks in these years. The delicate depiction of sketch portraits facilitates a wide range of applications like digital entertainment and law…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Recently, generative adversarial networks (GANs) have shown promising performance in generating realistic images. However, they often struggle in learning complex underlying modalities in a given dataset, resulting in poor-quality generated…
Generative Adversarial Network approaches such as StyleGAN/2 provide two key benefits: the ability to generate photo-realistic face images and possessing a semantically structured latent space from which these images are created. Many…
In this paper, we propose a novel controllable text-to-image generative adversarial network (ControlGAN), which can effectively synthesise high-quality images and also control parts of the image generation according to natural language…
Generative Adversarial Networks (GANs) are now capable of producing synthetic face images of exceptionally high visual quality. In parallel to the development of GANs themselves, efforts have been made to develop metrics to objectively…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…