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Vibration rendering is essential for creating realistic tactile experiences in human-virtual object interactions, such as in video game controllers and VR devices. By dynamically adjusting vibration parameters based on user actions, these…
Learning to generate natural scenes has always been a daunting task in computer vision. This is even more laborious when generating images with very different views. When the views are very different, the view fields have little overlap or…
Experiments in affective computing are based on stimulus datasets that, in the process of standardization, receive metadata describing which emotions each stimulus evokes. In this paper, we explore an approach to creating stimulus datasets…
Generative Adversarial Networks (GANs) have gained a lot of attention from machine learning community due to their ability to learn and mimic an input data distribution. GANs consist of a discriminator and a generator working in tandem…
We propose a novel Generative Adversarial Network (XingGAN or CrossingGAN) for person image generation tasks, i.e., translating the pose of a given person to a desired one. The proposed Xing generator consists of two generation branches…
Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…
We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering. Existing approaches however fall short in two ways: first, they may lack an underlying 3D…
Biphasic face photo-sketch synthesis has significant practical value in wide-ranging fields such as digital entertainment and law enforcement. Previous approaches directly generate the photo-sketch in a global view, they always suffer from…
Resting-state EEG offers a non-invasive view of spontaneous brain activity, yet the extraction of meaningful patterns is often constrained by limited availability of high-quality data, and heavy reliance on manually engineered EEG features.…
High-resolution video generation has emerged as a crucial task in computer vision, with wide-ranging applications in entertainment, simulation, and data augmentation. However, generating temporally coherent and visually realistic videos…
In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…
The sharing of medical imaging datasets between institutions, and even inside the same institution, is limited by various regulations/legal barriers. Although these limitations are necessities for protecting patient privacy and setting…
In the field of computer vision, multimodal image generation has become a research hotspot, especially the task of integrating text, image, and style. In this study, we propose a multimodal image generation method based on Generative…
In the context of generative models, text-to-image generation achieved impressive results in recent years. Models using different approaches were proposed and trained in huge datasets of pairs of texts and images. However, some methods rely…
We propose an adversarial learning approach for generating multi-turn dialogue responses. Our proposed framework, hredGAN, is based on conditional generative adversarial networks (GANs). The GAN's generator is a modified hierarchical…
Generative Adversarial Networks (GANs) with style-based generators (e.g. StyleGAN) successfully enable semantic control over image synthesis, and recent studies have also revealed that interpretable image translations could be obtained by…
Generative Adversarial Networks (GANs) have shown success in approximating complex distributions for synthetic image generation. However, current GAN-based methods for generating biometric images, such as iris, have certain limitations: (a)…
Generative Adversarial Networks (GANs) were introduced by Goodfellow in 2014, and since then have become popular for constructing generative artificial intelligence models. However, the drawbacks of such networks are numerous, like their…
Recent research has demonstrated the ability to estimate gaze on mobile devices by performing inference on the image from the phone's front-facing camera, and without requiring specialized hardware. While this offers wide potential…