Related papers: Small model property reflects in games and automat…
We present another proof for the well-known {\em small model property} of two-variable logic. As far as we know, existing proofs of this property rely heavily on model theoretic concepts. In contrast, ours is purely combinatorial and uses…
This article is a discussion of some characteristic properties in connection with global models, particularly for the application of prediction, such as the approximation property, the interpolation property and the transmission property.
A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…
Evaluating machine learning models is crucial not only for determining their technical accuracy but also for assessing their potential societal implications. While the potential for low-sample-size bias in algorithms is well known, we…
We study analytically and numerically Minority Games in which agents may invest in different assets (or markets), considering both the canonical and the grand-canonical versions. We find that the likelihood of agents trading in a given…
We consider systems composed of an unbounded number of uniformly designed linear hybrid automata, whose dynamic behavior is determined by their relation to neighboring systems. We present a class of such systems and a class of safety…
The Minority Game is a generic model of competing adaptive agents, which is often believed to be a model of financial markets. We discuss to which extend this is a reasonable statement, and present minimal modifications that make this model…
Accountability is an often called for property of technical systems. It is a requirement for algorithmic decision systems, autonomous cyber-physical systems, and for software systems in general. As a concept, accountability goes back to the…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
Recently, symbolic structures were proposed as finite representations of potentially infinite first-order structures, where Linear Integer Arithmetic terms and formulas define the domain and interpretations of a structure. We generalize…
Many Object Oriented Programming Languages provide reflective features which may be used to control the interpretive mechanism of the language. Often these features are defined with respect to a golden braid consisting of objects classes…
Starting from the Minority Game and building more and more sophisticated models of adaptive agents, we show that minority mechanisms underly any model where agents learn collectively a resource level that can be either obvious and constant…
Recently, there has been considerable progress on designing algorithms with provable guarantees -- typically using linear algebraic methods -- for parameter learning in latent variable models. But designing provable algorithms for inference…
In constructing an econometric or statistical model, we pick relevant features or variables from many candidates. A coalitional game is set up to study the selection problem where the players are the candidates and the payoff function is a…
Design and control of autonomous systems that operate in uncertain or adversarial environments can be facilitated by formal modelling and analysis. Probabilistic model checking is a technique to automatically verify, for a given temporal…
We observe that justification logic enjoys a form the strong finite model property (sometimes also called small model property). Thus we obtain decidability proofs for justification logic that do not rely on Post's theorem.
The problem of learning a minimal consistent model from a set of labeled sequences of symbols is addressed from a satisfiability modulo theories perspective. We present two encodings for deterministic finite automata and extend one of these…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
In Major League Baseball, strategy and planning are major factors in determining the outcome of a game. Previous studies have aided this by building machine learning models for predicting the winning team of any given game. We extend this…
Modern distributed systems include a class of applications in which non-functional requirements are important. In particular, these applications include multimedia facilities where real time constraints are crucial to their correct…