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We model stochastic choice as environment-dependent switching among a small library of deterministic decision rules. A Random Rule Model generates menu-level choice probabilities via named, interpretable rules weighted by observable menu…

General Economics · Economics 2026-04-15 Avner Seror

Machine Learning (ML) provides important techniques for classification and predictions. Most of these are black-box models for users and do not provide decision-makers with an explanation. For the sake of transparency or more validity of…

Machine Learning · Computer Science 2021-02-26 Léonard Kwuida , Dmitry I. Ignatov

Much effort has been devoted to making large and more accurate models, but relatively little has been put into understanding which examples are benefiting from the added complexity. In this paper, we demonstrate and analyze the surprisingly…

Machine Learning · Computer Science 2022-02-16 Taman Narayan , Heinrich Jiang , Sen Zhao , Sanjiv Kumar

Probabilistic program analysis aims to quantify the probability that a given program satisfies a required property. It has many potential applications, from program understanding and debugging to computing program reliability, compiler…

Programming Languages · Computer Science 2017-09-08 Aleksandar S. Dimovski

We introduce games with probabilistic uncertainty, a natural model for controller synthesis in which the controller observes the state of the system through imprecise sensors that provide correct information about the current state with a…

Computer Science and Game Theory · Computer Science 2012-07-03 Krishnendu Chatterjee , Martin Chmelik , Rupak Majumdar

In naturalistic learning problems, a model's input contains a wide range of features, some useful for the task at hand, and others not. Of the useful features, which ones does the model use? Of the task-irrelevant features, which ones does…

Machine Learning · Computer Science 2020-10-26 Katherine L. Hermann , Andrew K. Lampinen

In this short note, we shall prove some observations regarding the connection between indestructible $\omega_1$-guessing models and the $\omega_1$-approximation property of forcing notions.

Logic · Mathematics 2022-02-18 Rahman Mohammadpour

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

Artificial Intelligence · Computer Science 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

This unpublished note is an alternate, shorter (and hopefully more readable) proof of the decidability of all minimal models. The decidability follows from a proof of the existence of a cellular term in each observational equivalence class…

Logic in Computer Science · Computer Science 2012-10-15 Vincent Padovani

We establish the choice property, a weak analogue of definable choice, for certain tame expansions of o-minimal structures. Most noteworthily, dense pairs of real closed fields have this property.

Logic · Mathematics 2017-08-15 Pantelis E. Eleftheriou , Ayhan Günaydın , Philipp Hieronymi

Autonomous systems increasingly require moral judgment capabilities, yet whether these capabilities scale predictably with model size remains unexplored. We systematically evaluate 75 large language model configurations (0.27B--1000B…

Computers and Society · Computer Science 2026-05-04 Kazuhiro Takemoto

Probabilistic model checking is a technique for formal automated reasoning about software or hardware systems that operate in the context of uncertainty or stochasticity. It builds upon ideas and techniques from a diverse range of fields,…

Logic in Computer Science · Computer Science 2023-08-08 David Parker

The Minority Game is a simple model for the collective behavior of agents in an idealized situation where they have to compete through adaptation for a finite resource. This review summarizes the statistical mechanics community efforts to…

Disordered Systems and Neural Networks · Physics 2007-05-23 Esteban Moro

In regression with random design, we study the problem of selecting a model that performs well for out-of-sample prediction. We do not assume that any of the candidate models under consideration are correct. Our analysis is based on…

Methodology · Statistics 2008-10-24 Hannes Leeb

Having a sufficient quantity of quality data is a critical enabler of training effective machine learning models. Being able to effectively determine the adequacy of a dataset prior to training and evaluating a model's performance would be…

Machine Learning · Computer Science 2026-04-28 Arya Hatamian , Lionel Levine , Haniyeh Ehsani Oskouie , Majid Sarrafzadeh

Trained Transformers have been shown to compute abstract features that appear redundant for predicting the immediate next token. We identify which components of the gradient signal from the next-token prediction objective give rise to this…

Machine Learning · Computer Science 2026-03-17 Mark Rofin , Jalal Naghiyev , Michael Hahn

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…

Computation and Language · Computer Science 2025-04-18 Andrés Isaza-Giraldo , Paulo Bala , Lucas Pereira

The modelling of evolutionary game dynamics in finite populations requires microscopic processes that determine how strategies spread. The exact details of these processes are often chosen without much further consideration. Different types…

Populations and Evolution · Quantitative Biology 2014-06-17 Bin Wu , Benedikt Bauer , Tobias Galla , Arne Traulsen

We present a method to prove the decidability of provability in several well-known inference systems. This method generalizes both cut-elimination and the construction of an automaton recognizing the provable propositions.

Logic in Computer Science · Computer Science 2016-01-08 Gilles Dowek , Ying Jiang