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Related papers: A QoE Model in Point Cloud Video Streaming

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The exponential growth of multimedia streaming services over the Internet emphasizes the increasing significance of ensuring a seamless and high-quality streaming experience for users. Dynamic Adaptive Streaming over HTTP (DASH) has emerged…

Networking and Internet Architecture · Computer Science 2025-11-25 Hemendra M. Naik

Quality of Experience (QoE) modeling is crucial for optimizing video streaming services to capture the complex relationships between different features and user experience. We propose a novel approach to QoE modeling in video streaming…

Machine Learning · Computer Science 2025-09-26 Kamal Singh , Priyanka Rawat , Sami Marouani , Baptiste Jeudy

We provide in this paper a tutorial and a comprehensive survey of QoE management solutions in current and future networks. We start with a high level description of QoE management for multimedia services, which integrates QoE modelling,…

Networking and Internet Architecture · Computer Science 2020-01-01 Alcardo Alex Barakabitze , Nabajeet Barman , Arslan Ahmad , Saman Zadtootaghaj , Lingfen Sun , Maria G. Martini , Luigi Atzori

This paper aims to improve video streaming by leveraging a simple observation: users are more sensitive to low quality in certain parts of a video than in others. For instance, rebuffering during key moments of a sports video (e.g., before…

Networking and Internet Architecture · Computer Science 2020-08-12 Xu Zhang , Yiyang Ou , Siddhartha Sen , Junchen Jiang

Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

Cryptography and Security · Computer Science 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

Multimedia · Computer Science 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

The rapid shift toward video on-demand and real time information systems has affected mobile as well as wired networks. The research community has placed a strong focus on optimizing the Quality of Experience (QoE) of video traffic, mainly…

Networking and Internet Architecture · Computer Science 2020-08-25 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang

High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to…

Multimedia · Computer Science 2019-04-10 Mohammad Hosseini , Christian Timmerer

Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

Multimedia · Computer Science 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar

An important concept in wireless systems has been quality of experience (QoE)-aware video transmission. Such communications are considered not only connection-based communications but also content-aware communications, since the video…

Information Theory · Computer Science 2016-10-25 Soo-Jin Kim , Gee-Yong Suk , Jong-Seok Lee , Chan-Byoung Chae

This paper presents a Brownian-approximation framework to optimize the quality of experience (QoE) for real-time video streaming in wireless networks. In real-time video streaming, one major challenge is to tackle the natural tension…

Networking and Internet Architecture · Computer Science 2020-10-26 Ping-Chun Hsieh , Xi Liu , I-Hong Hou

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

Multimedia · Computer Science 2021-01-08 Saeed Shafiee Sabet , Steven Schmidt , Saman Zadtootaghaj , Carsten Griwodz , Sebastian Moller

We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A…

Multimedia · Computer Science 2021-05-04 Roberto G. de A. Azevedo , Neil Birkbeck , Ivan Janatra , Balu Adsumilli , Pascal Frossard

Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…

Networking and Internet Architecture · Computer Science 2025-08-11 Lin Gao , Ming Tang , Haitian Pang , Jianwei Huang , Lifeng Sun

The emergence of video applications and video capable devices have contributed substantially to the increase of video traffic on Internet. New mechanisms recommending video rate adaptation towards delivering enhanced Quality of Experience…

Networking and Internet Architecture · Computer Science 2020-08-25 Safeen Qadir , Alexander A. Kist , Zhongwei Zhang

In human interactions, emotion recognition is crucial. For this reason, the topic of computer-vision approaches for automatic emotion recognition is currently being extensively researched. Processing multi-channel electroencephalogram (EEG)…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Joshua Bègue , Mohamed Aymen Labiod , Abdelhamid Melloulk

Video live streaming is gaining prevalence among video streaming services, especially for the delivery of popular sporting events. Many objective Video Quality Assessment (VQA) models have been developed to predict the perceptual quality of…

Image and Video Processing · Electrical Eng. & Systems 2021-06-17 Zaixi Shang , Joshua P. Ebenezer , Alan C. Bovik , Yongjun Wu , Hai Wei , Sriram Sethuraman

Mobile augmented reality (MAR) is envisioned as a key immersive application in 6G, enabling virtual content rendering aligned with the physical environment through device pose estimation. In this paper, we propose a novel agent-driven…

Networking and Internet Architecture · Computer Science 2025-08-13 Conghao Zhou , Lulu Sun , Xiucheng Wang , Peng Yang , Feng Lyu , Sihan Lu , Xuemin Shen

A dynamic 3D mesh is a key component in Virtual Reality applications. However, this type of content demands a significant processing resource for real-time rendering. To reduce processing requirements while preserving the user experience,…

Multimedia · Computer Science 2026-04-01 Duc V. Nguyen , Nguyen Thi Quynh Ly , Truong Thu Huong

Short video streaming platforms have gained immense popularity in recent years, transforming the way users consume video content. A critical aspect of user interaction with these platforms is the swipe gesture, which allows users to…

Multimedia · Computer Science 2026-03-20 Duc V. Nguyen , Huyen T. T. Tran
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