English
Related papers

Related papers: A QoE Model in Point Cloud Video Streaming

200 papers

Quality of Service (QoS) metrics deal with network quantities, e.g. latency and loss, whereas Quality of Experience (QoE) provides a proxy metric for end-user experience. Many papers in the literature have proposed mappings between various…

Networking and Internet Architecture · Computer Science 2020-11-02 Ali Adib Arnab , John Schormans , Sheikh Md. Razibulhasan Raj , Nafi Ahmad

Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of…

Multimedia · Computer Science 2021-04-21 Xing Wei , Chenyang Yang

Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…

Multimedia · Computer Science 2024-05-21 Haopeng Wang , Zijian Long , Haiwei Dong , Abdulmotaleb El Saddik

Mobile video traffic is dominant in cellular and enterprise wireless networks. With the advent of diverse applications, network administrators face the challenge to provide high QoE in the face of diverse wireless conditions and application…

Multimedia · Computer Science 2019-01-14 Dasari Mallesham , Christina Vlachou , Shruti Sanadhya , Pranjal Sahu , Yang Qiu , Kyu-Han Kim , Samir R. Das

In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…

Multimedia · Computer Science 2019-11-05 Mohammad Hosseini

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

Video conferencing platforms have been appropriated during the COVID-19 pandemic for different purposes, including classroom teaching. However, the platforms are not designed for many of these objectives. When users, like educationists,…

Multimedia · Computer Science 2022-10-19 Rohan Kumar , Dhruv Nagpal , Vinayak Naik , Dipanjan Chakraborty

There are many users of audio streaming services because of the proliferation of cloud-based audio streaming services for different content. The complex networks that support these services do not always guarantee an acceptable quality on…

This paper reports on a subjective quality evaluation of static point clouds encoded with the MPEG codecs V-PCC and G-PCC, the deep learning-based codec RS-DLPCC, and the popular Draco codec. 18 subjects visualized 3D representations of…

Image and Video Processing · Electrical Eng. & Systems 2023-10-31 Joao Prazeres , Rafael Rodrigues , Manuela Pereira , Antonio M. G. Pinheiro

In the practical application of point cloud completion tasks, real data quality is usually much worse than the CAD datasets used for training. A small amount of noisy data will usually significantly impact the overall system's accuracy. In…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Jieqi Shi , Peiliang Li , Xiaozhi Chen , Shaojie Shen

The network performance is usually assessed by drive tests, where teams of people with specially equipped vehicles physically drive out to test various locations throughout a radio network. However, intelligent and autonomous…

Networking and Internet Architecture · Computer Science 2023-05-01 Hakan Gokcesu , Ozgur Ercetin , Gokhan Kalem , Salih Ergut

This paper aims to propose the quality of experience (QoE) models based on the expectation and/or the perception of 5G users to evaluate for mean opinion score (MOS) for real-time or interactive services/applications with high reliability.…

Networking and Internet Architecture · Computer Science 2023-12-27 Therdpong Daengsi , Patsita Sirawongphatsara , Phisit Pornpongtechavanich

User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…

Machine Learning · Computer Science 2023-05-11 Carlos Baena , O. S. Peñaherrera-Pulla , Raquel Barco , Sergio Fortes

Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…

Machine Learning · Computer Science 2024-09-25 Anis Elgabli , Mohammed S. Elbamby , Cristina Perfecto , Mounssif Krouka , Mehdi Bennis , Vaneet Aggarwal

Cloud services today are increasingly built using functionality from other running services. In this paper, we question whether legacy Quality of Services (QoS) metrics and enforcement techniques are sufficient as they are producer centric.…

Computers and Society · Computer Science 2015-10-01 Murad Kablan , Hani Jamjoom , Eric Keller

We present a learning-based method for 6 DoF pose estimation of rigid objects in point cloud data. Many recent learning-based approaches use primarily RGB information for detecting objects, in some cases with an added refinement step using…

Computer Vision and Pattern Recognition · Computer Science 2020-06-18 Frederik Hagelskjær , Anders Glent Buch

Large Multimodal Models (LMMs) have recently enabled considerable advances in the realm of image and video quality assessment, but this progress has yet to be fully explored in the domain of 3D assets. We are interested in using these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Shashank Gupta , Gregoire Phillips , Alan C. Bovik

Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Boyan Li , Yongting Chen , Dayou Zhang , Fangxin Wang

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

Networking and Internet Architecture · Computer Science 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

The optimization of viewers' quality of experience (QoE) in 360 videos faces two major roadblocks: inaccurate adaptive streaming and viewers missing the plot of a story. Alignment edit emerged as a promising mechanism to avoid both issues…

Multimedia · Computer Science 2022-05-24 Lucas Althoff , Alessandro Rodrigues , Mylène C. Q. Farias
‹ Prev 1 3 4 5 6 7 10 Next ›