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A real-valued game has the finite improvement property (FIP), if starting from an arbitrary strategy profile and letting the players change strategies to increase their individual payoffs in a sequential but non-deterministic order always…

Computer Science and Game Theory · Computer Science 2014-10-17 Stephane Le Roux

Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…

Logic · Mathematics 2009-09-25 Marion Scheepers

We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

Physics and Society · Physics 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

The motivation for extending secret sharing schemes to cases when either the set of players is infinite or the domain from which the secret and/or the shares are drawn is infinite or both, is similar to the case when switching to abstract…

Cryptography and Security · Computer Science 2013-10-29 Alexander Dibert , László Csirmaz

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

Logic · Mathematics 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

Number the cells of a (possibly infinite) chessboard in some way with the numbers 0, 1, 2, ... Consider the cells in order, placing a queen in a cell if and only if it would not attack any earlier queen. The problem is to determine the…

Combinatorics · Mathematics 2019-07-30 F. Michel Dekking , Jeffrey Shallit , N. J. A. Sloane

We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…

Combinatorics · Mathematics 2026-04-14 Balaji R. Kadam , Silvia Heubach , Matthieu Dufour

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

Computer Science and Game Theory · Computer Science 2017-01-03 Stéphane Le Roux , Arno Pauly

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…

Combinatorics · Mathematics 2026-04-29 Sergi Elizalde , Yixin Lin

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

In the present paper, we consider a class of two players infinite horizon differential games, with piecewise smooth costs exponentially discounted in time. Through the analysis of the value functions, we study in which cases it is possible…

Analysis of PDEs · Mathematics 2014-08-07 Fabio S. Priuli

We consider discrete-time uncertain processes with finite state space and study the properties of game-theoretic upper expectations developed by Shafer and Vovk. We start by proving some basic properties, e.g. monotonicity, law of iterated…

Probability · Mathematics 2019-04-02 Natan T'Joens , Jasper De Bock , Gert de Cooman

The aim of this of this paper is to study infinite games and to prove formally some properties in this framework. As a consequence we show that the behavior (the madness) of people which leads to speculative crashes or escalation can be…

Computer Science and Game Theory · Computer Science 2012-02-10 Pierre Lescanne

This paper extends Berge's maximum theorem for possibly noncompact action sets and unbounded cost functions to minimax problems and studies applications of these extensions to two-player zero-sum games with possibly noncompact action sets…

Optimization and Control · Mathematics 2017-09-14 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

In the paper we consider the controlled continuous-time Markov chain describing the interacting particles system with the finite number of types. The system is controlled by two players with the opposite purposes. The limiting game as the…

Optimization and Control · Mathematics 2014-12-02 Yurii Averboukh

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…

Combinatorics · Mathematics 2021-12-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

The Ordinal Folding Index (OFI) is a new, fully computable yard-stick that measures how many rounds of self-reference a statement, protocol or position must unfold before its truth or outcome stabilises. By turning this abstract 'fold-back'…

Logic in Computer Science · Computer Science 2025-08-04 Faruk Alpay , Hamdi Al Alakkad

We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…

Computer Science and Game Theory · Computer Science 2012-01-04 Krishnendu Chatterjee

We study transfinite cut-and-choose games on $T_0$ spaces, introducing the {\em point-separating number} $ps(X)$ and the {\em set membership number} ${sm}(X)$ as the ordinal-valued invariants measuring the minimal length of a game in which…

General Topology · Mathematics 2025-10-16 Lucas Chiozini , Tamás Csernák , Lajos Soukup
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