English
Related papers

Related papers: Semi-Lagrangian 4d, 5d, and 6d kinetic plasma simu…

200 papers

The Vlasov-Poisson equations describe the evolution of a collisionless plasma, represented through a probability density function (PDF) that self-interacts via an electrostatic force. One of the main difficulties in numerically solving this…

Numerical Analysis · Mathematics 2015-05-20 J. A. Rossmanith , D. C. Seal

Simulations of physical phenomena are essential to the expedient design of precision components in aerospace and other high-tech industries. These phenomena are often described by mathematical models involving partial differential equations…

Computational Physics · Physics 2017-01-05 Daniel Magee , Kyle E Niemeyer

Immersed boundary methods (IBMs) facilitate the simulation of flows around stationary, moving, and deforming bodies on Cartesian grids. However, extending these simulations to the large grid sizes required for realistic flow problems…

Fluid Dynamics · Physics 2026-03-16 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

We propose an efficient semi-Lagrangian characteristic mapping method for solving the one+one-dimensional Vlasov-Poisson equations with high precision on a coarse grid. The flow map is evolved numerically and exponential resolution in…

Numerical Analysis · Mathematics 2024-05-14 Philipp Krah , Xi-Yuan Yin , Julius Bergmann , Jean-Christophe Nave , Kai Schneider

A long-standing challenge encountered in modeling plasma dynamics is achieving practical Vlasov equation simulation in multiple spatial dimensions over large length and time scales. While direct multi-dimension Vlasov simulation methods…

Plasma Physics · Physics 2015-05-30 Harvey A. Rose , William Daughton

Understanding fundamental kinetic processes is important for many problems, from plasma physics to gas dynamics. A first-principles approach to these problems requires a statistical description via the Boltzmann equation, coupled to…

Computational Physics · Physics 2020-09-02 Ammar Hakim , James Juno

This paper describes the main features of a pioneering unsteady solver for simulating ideal two-fluid plasmas on unstructured grids, taking profit of GPGPU (General-purpose computing on graphics processing units). The code, which has been…

Discontinuous Galerkin (DG) methods for the numerical solution of partial differential equations have enjoyed considerable success because they are both flexible and robust: They allow arbitrary unstructured geometries and easy control of…

Mathematical Software · Computer Science 2012-11-06 Andreas Klöckner , Timothy Warburton , Jan S. Hesthaven

To preserve a number of physically relevant invariants is a major concern when considering long time integration of the Vlasov equation. In the present work we consider the semi-Lagrangian discontinuous Galerkin method for the…

Numerical Analysis · Mathematics 2018-08-14 Lukas Einkemmer

The Vlasov-Maxwell system of equations, which describes classical plasma physics, is extremely challenging to solve, even by numerical simulation on powerful computers. By linearizing and assuming a Maxwellian background distribution…

Quantum Physics · Physics 2019-12-19 Alexander Engel , Graeme Smith , Scott E. Parker

High-order Discontinuous Galerkin (DG) methods offer excellent accuracy for turbulent flow simulations, especially when implemented on GPU-oriented architectures that favor very high polynomial orders. On modern GPUs, high-order polynomial…

High-fidelity simulation of nonequilibrium plasmas -- crucial to applications in electric propulsion, hypersonic re-entry, and astrophysical flows -- requires state-specific collisional-radiative (CR) kinetic models, but these come at a…

Computational Physics · Physics 2025-06-25 Ivan Zanardi , Alessandro Meini , Alberto Padovan , Daniel J. Bodony , Marco Panesi

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-08 Mengjiao Han , Andres Sewell , Joseph Insley , Janet Knowles , Victor A. Mateevitsi , Michael E. Papka , Steve Petruzza , Silvio Rizzi

The Vlasov equation is a nonlinear partial differential equation that provides a first-principles description of the dynamics of plasmas. Its linear limit is routinely used in plasma physics to investigate plasma oscillations and stability.…

Plasma Physics · Physics 2023-06-21 Abtin Ameri , Paola Cappellaro , Hari Krovi , Nuno F. Loureiro , Erika Ye

We present a novel implementation of the modal discontinuous Galerkin (DG) method for hyperbolic conservation laws in two dimensions on graphics processing units (GPUs) using NVIDIA's Compute Unified Device Architecture (CUDA). Both…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-02-01 Martin Fuhry , Andrew Giuliani , Lilia Krivodonova

The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…

Graphics · Computer Science 2016-08-31 S. Tomov , M. McGuigan , R. Bennett , G. Smith , J. Spiletic

A new flow solver scalable on multiple Graphics Processing Units (GPUs) for direct numerical simulation of wall-bounded incompressible flow is presented. This solver utilizes a previously reported work (J. Comp. Physics, vol. 352 (2018),…

Computational Physics · Physics 2018-12-05 Sanghyun Ha , Junshin Park , Donghyun You

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuanyuan Gao , Hao Li , Jiaqi Chen , Zhengyu Zou , Zhihang Zhong , Dingwen Zhang , Xiao Sun , Junwei Han

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Hexu Zhao , Xiwen Min , Xiaoteng Liu , Moonjun Gong , Yiming Li , Ang Li , Saining Xie , Jinyang Li , Aurojit Panda

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal