English
Related papers

Related papers: Mechanisms for Trading Durable Goods

200 papers

We consider the problem of selling perishable items to a stream of buyers in order to maximize social welfare. A seller starts with a set of identical items, and each arriving buyer wants any one item, and has a valuation drawn i.i.d. from…

Computer Science and Game Theory · Computer Science 2020-01-23 Reza Alijani , Siddhartha Banerjee , Sreenivas Gollapudi , Kamesh Munagala , Kangning Wang

In many large scale distributed systems and on the web, agents need to interact with other unknown agents to carry out some tasks or transactions. The ability to reason about and assess the potential risks in carrying out such transactions…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-03-02 Xin Liu , Gilles Tredan , Anwitaman Datta

A recent line of work in mechanism design has focused on guaranteeing incentive compatibility for agents without contingent reasoning skills: obviously strategyproof mechanisms guarantee that it is "obvious" for these imperfectly rational…

Computer Science and Game Theory · Computer Science 2023-12-14 Thomas Archbold , Bart de Keijzer , Carmine Ventre

State of the art reinforcement learning has enabled training agents on tasks of ever increasing complexity. However, the current paradigm tends to favor training agents from scratch on every new task or on collections of tasks with a view…

Machine Learning · Computer Science 2023-02-09 Jacob Walker , Eszter Vértes , Yazhe Li , Gabriel Dulac-Arnold , Ankesh Anand , Théophane Weber , Jessica B. Hamrick

This paper considers a scenario within the field of mechanism design without money where a mechanism designer is interested in selecting items with maximum total value under a knapsack constraint. The items, however, are controlled by…

Computer Science and Game Theory · Computer Science 2024-10-10 Javier Cembrano , Max Klimm , Martin Knaack

We investigate how to model exchangeability with choice functions. Exchangeability is a structural assessment on a sequence of uncertain variables. We show how such assessments are a special indifference assessment, and how that leads to a…

Artificial Intelligence · Computer Science 2017-03-07 Arthur Van Camp , Gert de Cooman

We consider a repeated auction where the buyer's utility for an item depends on the time that elapsed since his last purchase. We present an algorithm to build the optimal bidding policy, and then, because optimal might be impractical, we…

Theoretical Economics · Economics 2023-08-04 Benjamin Heymann , Alexandre Gilotte , Rémi Chan-Renous

We study the problem of fairly allocating indivisible goods and chores under category constraints. Specifically, there are $n$ agents and $m$ indivisible items which are partitioned into categories with associated capacities. An allocation…

Computer Science and Game Theory · Computer Science 2026-04-21 Ayumi Igarashi , Frédéric Meunier

We study the problem of learning shared structure \emph{across} a sequence of dynamic pricing experiments for related products. We consider a practical formulation where the unknown demand parameters for each product come from an unknown…

Machine Learning · Computer Science 2021-01-07 Hamsa Bastani , David Simchi-Levi , Ruihao Zhu

Severe impossibility results restrict the design of strategyproof random assignment mechanisms, and trade-offs are necessary when aiming for more demanding efficiency requirements, such as ordinal or rank efficiency. We introduce hybrid…

Computer Science and Game Theory · Computer Science 2017-07-11 Timo Mennle , Sven Seuken

We study a fair division model where indivisible items arrive sequentially, and must be allocated immediately and irrevocably. Previous work on online fair division has shown impossibility results in achieving approximate envy-freeness…

Computer Science and Game Theory · Computer Science 2024-10-21 Edith Elkind , Alexander Lam , Mohamad Latifian , Tzeh Yuan Neoh , Nicholas Teh

We investigate the tradeoffs between fairness and efficiency when allocating indivisible items over time. Suppose T items arrive over time and must be allocated upon arrival, immediately and irrevocably, to one of n agents. Agent i assigns…

Computer Science and Game Theory · Computer Science 2020-05-18 David Zeng , Alexandros Psomas

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

Exploration and adaptation to new tasks in a transfer learning setup is a central challenge in reinforcement learning. In this work, we build on the idea of modeling a distribution over policies in a Bayesian deep reinforcement learning…

Machine Learning · Computer Science 2019-06-11 Disha Shrivastava , Eeshan Gunesh Dhekane , Riashat Islam

Exchangeability is a central notion in statistics and probability theory. The assumption that an infinite sequence of data points is exchangeable is at the core of Bayesian statistics. However, finite exchangeability as a statistical…

Artificial Intelligence · Computer Science 2014-04-24 Mathias Niepert , Guy Van den Broeck

Understanding emerging behaviors of reinforcement learning (RL) agents may be difficult since such agents are often trained in complex environments using highly complex decision making procedures. This has given rise to a variety of…

Artificial Intelligence · Computer Science 2022-12-02 Mira Finkelstein , Lucy Liu , Nitsan Levy Schlot , Yoav Kolumbus , David C. Parkes , Jeffrey S. Rosenshein , Sarah Keren

We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We study consumption behaviour in systems with heterogeneous interacting agents. Two different models are introduced, respectively with long and short range interactions among agents. At any time step an agent decides whether or not to…

Statistical Mechanics · Physics 2008-12-02 Giulia Iori , Vassilis Koulovassilopoulos

We prove that no fully transactional system can provide fast read transactions (including read-only ones that are considered the most frequent in practice). Specifically, to achieve fast read transactions, the system has to give up support…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-04-11 Diego Didona , Panagiota Fatourou , Rachid Guerraoui , Jingjing Wang , Willy Zwaenepoel

In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is the following: at each stage, a designated agent picks one object among those that…

Computer Science and Game Theory · Computer Science 2016-04-07 Sylvain Bouveret , Michel Lemaître