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Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

We consider the problem of strategic classification, where a learner must build a model to classify agents based on features that have been strategically modified. Previous work in this area has concentrated on the case when the learner is…

Machine Learning · Computer Science 2025-05-19 Jack Geary , Henry Gouk

We define some notions of the decentralization of a deterministic input-output machine. This opens the possibility for introducing game-theoretic elements -- such as strategic players -- inside the machine, as part of its design.

Computational Complexity · Computer Science 2015-11-23 Pradeep Dubey

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

Robotics · Computer Science 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Programs with dynamic allocation are able to create and use an unbounded number of fresh resources, such as references, objects, files, etc. We propose History-Register Automata (HRA), a new automata-theoretic formalism for modelling such…

Programming Languages · Computer Science 2017-01-11 Radu Grigore , Nikos Tzevelekos

Virtually all machine learning tasks are characterized using some form of loss function, and "good performance" is typically stated in terms of a sufficiently small average loss, taken over the random draw of test data. While optimizing for…

Machine Learning · Statistics 2023-12-01 Matthew J. Holland , Kazuki Tanabe

Nondeterministic Discounted-Sum Automata (NDAs) are nondeterministic finite automata equipped with a discounting factor $\lambda>1$, and whose transitions are labelled by weights. The value of a run of an NDA is the discounted sum of the…

Formal Languages and Automata Theory · Computer Science 2023-10-16 Shaull Almagor , Neta Dafni

Quantitative languages are an extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of…

Logic in Computer Science · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Herbert Edelsbrunner , Thomas A. Henzinger , Philippe Rannou

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values.…

Formal Languages and Automata Theory · Computer Science 2022-05-09 Ernst Moritz Hahn , Mateo Perez , Sven Schewe , Fabio Somenzi , Ashutosh Trivedi , Dominik Wojtczak

A finite automaton is called bideterministic if it is both deterministic and codeterministic -- that is, if it is deterministic and its transpose is deterministic as well. The study of such automata in a weighted setting is initiated. All…

Formal Languages and Automata Theory · Computer Science 2023-10-02 Peter Kostolányi

There are good motivations for considering some type of quantum histories formalism. Several possible formalisms are known, defined by different definitions of event and by different selection criteria for sets of histories. These…

General Relativity and Quantum Cosmology · Physics 2009-10-31 Adrian Kent

We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…

Quantum Physics · Physics 2012-02-23 Simon J. D. Phoenix , Faisal Shah Khan

A classical approach to formal policy synthesis in stochastic dynamical systems is to construct a finite-state abstraction, often represented as a Markov decision process (MDP). The correctness of these approaches hinges on a behavioural…

Systems and Control · Electrical Eng. & Systems 2025-08-08 Thom Badings , Alessandro Abate

Quantitative characterizations and estimations of uncertainty are of fundamental importance in optimization and decision-making processes. Herein, we propose intuitive scores, which we call certainty and doubt, that can be used in both a…

A weighted automaton is functional if any two accepting runs on the same finite word have the same value. In this paper, we investigate functional weighted automata for four different measures: the sum, the mean, the discounted sum of…

Formal Languages and Automata Theory · Computer Science 2017-01-11 Emmanuel Filiot , Raffaella Gentilini , Jean-François Raskin

We consider imperative programs that involve both randomization and pure nondeterminism. The central question is how to find a strategy resolving the pure nondeterminism such that the so-obtained determinized program satisfies a given…

Logic in Computer Science · Computer Science 2023-11-15 Kevin Batz , Tom Jannik Biskup , Joost-Pieter Katoen , Tobias Winkler

We propose a new abstract formalism for probabilistic timed systems, Parametric Interval Probabilistic Timed Automata, based on an extension of Parametric Timed Automata and Interval Markov Chains. In this context, we consider the…

Formal Languages and Automata Theory · Computer Science 2019-06-13 Étienne André , Benoît Delahaye , Paulin Fournier

We study the mechanism design problem of scheduling unrelated machines and we completely characterize the decisive truthful mechanisms for two players when the domain contains both positive and negative values. We show that the class of…

Computer Science and Game Theory · Computer Science 2008-07-23 George Christodoulou , Elias Koutsoupias , Angelina Vidali

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam