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The note studies the problem of selecting a good enough subset out of a finite number of alternatives under a fixed simulation budget. Our work aims to maximize the posterior probability of correctly selecting a good subset. We formulate…

Optimization and Control · Mathematics 2023-05-09 Gongbo Zhang , Bin Chen , Qing-shan Jia , Yijie Peng

I consider a family of games with corresponding payoff matrices, parametrized by the parameter The informal question of interest is: what game is the best? Instead of attempting to suggest a more or less arbitrary definition of the best…

Populations and Evolution · Quantitative Biology 2024-09-20 Georgiy Karev

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Logic in Computer Science · Computer Science 2023-06-22 Vojtěch Forejt , Petr Jančar , Stefan Kiefer , James Worrell

To model combinatorial decision problems involving uncertainty and probability, we introduce stochastic constraint programming. Stochastic constraint programs contain both decision variables (which we can set) and stochastic variables…

Artificial Intelligence · Computer Science 2009-03-09 Toby Walsh

Genetic Algorithms (GA) are a class of metaheuristic global optimization methods inspired by the process of natural selection among individuals in a population. Despite their widespread use, a comprehensive theoretical analysis of these…

Optimization and Control · Mathematics 2025-02-24 Giacomo Borghi , Lorenzo Pareschi

Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…

Computer Science and Game Theory · Computer Science 2009-02-17 Florian Horn

Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…

Logic in Computer Science · Computer Science 2014-08-18 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…

Computer Science and Game Theory · Computer Science 2015-05-19 Krishnendu Chatterjee , Laurent Doyen , Hugo Gimbert , Thomas A. Henzinger

Efficient pattern matching is fundamental for practical term rewrite engines. By preprocessing the given patterns into a finite deterministic automaton the matching patterns can be decided in a single traversal of the relevant parts of the…

Logic in Computer Science · Computer Science 2023-06-22 Rick Erkens , Maurice Laveaux

Deterministic models are approximations of reality that are easy to interpret and often easier to build than stochastic alternatives. Unfortunately, as nature is capricious, observational data can never be fully explained by deterministic…

Machine Learning · Computer Science 2020-03-31 Andrew Warrington , Saeid Naderiparizi , Frank Wood

Sampled semantics of timed automata is a finite approximation of their dense time behavior. While the former is closer to the actual software or hardware systems with a fixed granularity of time, the abstract character of the latter makes…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Pavel Krcal , Parosh Aziz Abdulla , Wang Yi

Microbiological systems evolve to fulfill their tasks with maximal efficiency. The immune system is a remarkable example, where self-non self distinction is accomplished by means of molecular interaction between self proteins and antigens,…

Cell Behavior · Quantitative Biology 2013-08-26 Marcio Argollo de Menezes , Edgardo Brigatti , Veit Schwämmle

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Joshua Moerman , Matteo Sammartino

Does the notion of a quantum randomized or nondeterministic algorithm make sense, and if so, does quantum randomness or nondeterminism add power? Although reasonable quantum random sources do not add computational power, the discussion of…

Quantum Physics · Physics 2007-05-23 E. Knill

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

In this paper we study the equivalence of nondeterministic automata pairing the concept of a bisimulation with the recently introduced concept of a uniform relation. In this symbiosis, uniform relations serve as equivalence relations which…

Formal Languages and Automata Theory · Computer Science 2011-03-01 Miroslav Ćirić , Jelena Ignjatović , Milan Bašić , Ivana Jančić

Formal methods apply algorithms based on mathematical principles to enhance the reliability of systems. It would only be natural to try to progress from verification, model checking or testing a system against its formal specification into…

Software Engineering · Computer Science 2014-02-28 Gal Katz , Doron Peled

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

Computer Science and Game Theory · Computer Science 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

Reinforcement learning algorithms can show strong variation in performance between training runs with different random seeds. In this paper we explore how this affects hyperparameter optimization when the goal is to find hyperparameter…

Machine Learning · Computer Science 2020-07-31 Lars Hertel , Pierre Baldi , Daniel L. Gillen