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Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…
The research on human emotion under multimedia stimulation based on physiological signals is an emerging field, and important progress has been achieved for emotion recognition based on multi-modal signals. However, it is challenging to…
Skeleton-based gait emotion recognition has received significant attention due to its wide-ranging applications. However, existing methods primarily focus on extracting spatial and local temporal motion information, failing to capture…
Engagement analysis finds various applications in healthcare, education, advertisement, services. Deep Neural Networks, used for analysis, possess complex architecture and need large amounts of input data, computational power, inference…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…
Human computer interaction has become integral to modern life, driven by advancements in machine learning technologies. Affective computing, in particular, has focused on systems that recognize, interpret, and respond to human emotions,…
Gait recognition aims to identify a person based on their walking sequences, serving as a useful biometric modality as it can be observed from long distances without requiring cooperation from the subject. In representing a person's walking…
We present MuMTAffect, a novel Multimodal Multitask Affective Embedding Network designed for joint emotion classification and personality prediction (re-identification) from short physiological signal segments. MuMTAffect integrates…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Emotion recognition is relevant for human behaviour understanding, where facial expression and speech recognition have been widely explored by the computer vision community. Literature in the field of behavioural psychology indicates that…
Human motion characteristics are used to monitor the progression of neurological diseases and mood disorders. Since perceptions of emotions are also interleaved with body posture and movements, emotion recognition from human gait can be…
Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks…
Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition…
Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons,…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the…
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Transformer shows great potential to model the correlation of important joints. However, the existing Transformer-based methods cannot capture…
Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been…
Psychological studies indicate that emotional states are expressed in the way people walk and the human gait is investigated in terms of its ability to reveal a person's emotional state. And Microsoft Kinect is a rapidly developing,…
We present a new data-driven model and algorithm to identify the perceived emotions of individuals based on their walking styles. Given an RGB video of an individual walking, we extract his/her walking gait in the form of a series of 3D…
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…