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While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

Artificial Intelligence · Computer Science 2021-03-23 Konstantinos Sfikas , Antonios Liapis

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to…

Artificial Intelligence · Computer Science 2019-01-03 DJ Strouse , Max Kleiman-Weiner , Josh Tenenbaum , Matt Botvinick , David Schwab

Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…

Disordered Systems and Neural Networks · Physics 2009-10-31 J. Berg , A. Engel

In this work, we examine a sequential setting of a cooperative game in which players arrive dynamically to form coalitions and complete tasks either together or individually, depending on the value created. Upon arrival, a new player as a…

Computer Science and Game Theory · Computer Science 2025-07-17 Yao Zhang , Indrajit Saha , Zhaohong Sun , Makoto Yokoo

We consider multi-agent decision making where each agent's cost function depends on all agents' strategies. We propose a distributed algorithm to learn a Nash equilibrium, whereby each agent uses only obtained values of her cost function at…

Multiagent Systems · Computer Science 2019-04-04 Tatiana Tatarenko , Maryam Kamgarpour

A key challenge in non-cooperative multi-agent systems is that of developing efficient planning algorithms for intelligent agents to interact and perform effectively among boundedly rational, self-interested agents (e.g., humans). The…

Artificial Intelligence · Computer Science 2013-04-19 Trong Nghia Hoang , Kian Hsiang Low

Iterated games are a fundamental component of economic and evolutionary game theory. They describe situations where two players interact repeatedly and have the possibility to use conditional strategies that depend on the outcome of…

Populations and Evolution · Quantitative Biology 2015-06-12 Christian Hilbe , Martin A. Nowak , Karl Sigmund

In many coalition formation games the utility of the agents depends on a social network. In such scenarios there might be a manipulative agent that would like to manipulate his connections in the social network in order to increase his…

Computer Science and Game Theory · Computer Science 2021-05-21 Naftali Waxman , Noam Hazon , Sarit Kraus

The recent discovery of zero-determinant strategies for the iterated Prisoner's Dilemma sparked a surge of interest in the surprising fact that a player can exert unilateral control over iterated interactions. These remarkable strategies,…

Populations and Evolution · Quantitative Biology 2016-04-12 Alex McAvoy , Christoph Hauert

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

Computer Science and Game Theory · Computer Science 2020-09-07 Robert Prentner

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

Information Theory · Computer Science 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

In a social dilemma, cooperation is collectively optimal, yet individually each group member prefers to defect. A class of successful strategies of direct reciprocity were recently found for the iterated prisoner's dilemma and for the…

Populations and Evolution · Quantitative Biology 2020-10-12 Yohsuke Murase , Seung Ki Baek

Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…

Theoretical Economics · Economics 2025-11-26 Nikos Dimou , Alex McAvoy

Federated learning promises significant sample-efficiency gains by pooling data across multiple agents, yet incentive misalignment is an obstacle: each update is costly to the contributor but boosts every participant. We introduce a…

Computer Science and Game Theory · Computer Science 2026-02-02 Ariel D. Procaccia , Han Shao , Itai Shapira

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

Multi-agent networked linear dynamic systems have attracted attention of researchers in power systems, intelligent transportation, and industrial automation. The agents might cooperatively optimize a global performance objective, resulting…

Systems and Control · Computer Science 2017-01-12 Feier Lian , Aranya Chakrabortty , Alexandra Duel-Hallen

Some of the most relevant future applications of multi-agent systems like autonomous driving or factories as a service display mixed-motive scenarios, where agents might have conflicting goals. In these settings agents are likely to learn…

Multiagent Systems · Computer Science 2022-07-20 Kyrill Schmid , Lenz Belzner , Robert Müller , Johannes Tochtermann , Claudia Linnhoff-Popien

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

Robotics · Computer Science 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

We consider the problem of cooperation in distributed wireless networks of selfish and free transmitters aiming at maximizing their energy-efficiency. The strategy of each transmitter consists in choosing his power control (PC) policy. Two…

Computer Science and Game Theory · Computer Science 2012-10-25 Maël Le Treust , Samson Lasaulce , Mérouane Debbah